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Part one
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@ -3,53 +3,7 @@
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#define DRIVEBYAUTOAIMING_MAXDIST (2.5f)
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#define DOOMAUTOAIMING_MAXDIST (9000.0f)
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enum eWeaponType
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{
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WEAPONTYPE_UNARMED,
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WEAPONTYPE_BASEBALLBAT,
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WEAPONTYPE_COLT45,
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WEAPONTYPE_UZI,
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WEAPONTYPE_SHOTGUN,
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WEAPONTYPE_AK47,
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WEAPONTYPE_M16,
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WEAPONTYPE_SNIPERRIFLE,
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WEAPONTYPE_ROCKETLAUNCHER,
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WEAPONTYPE_FLAMETHROWER,
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WEAPONTYPE_MOLOTOV,
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WEAPONTYPE_GRENADE,
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WEAPONTYPE_DETONATOR,
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WEAPONTYPE_HELICANNON,
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WEAPONTYPE_LAST_WEAPONTYPE,
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WEAPONTYPE_ARMOUR,
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WEAPONTYPE_RAMMEDBYCAR,
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WEAPONTYPE_RUNOVERBYCAR,
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WEAPONTYPE_EXPLOSION,
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WEAPONTYPE_UZI_DRIVEBY,
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WEAPONTYPE_DROWNING,
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WEAPONTYPE_FALL,
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WEAPONTYPE_UNIDENTIFIED,
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WEAPONTYPE_TOTALWEAPONS = WEAPONTYPE_LAST_WEAPONTYPE,
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WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
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};
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enum eWeaponFire {
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WEAPON_FIRE_MELEE,
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WEAPON_FIRE_INSTANT_HIT,
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WEAPON_FIRE_PROJECTILE,
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WEAPON_FIRE_AREA_EFFECT,
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WEAPON_FIRE_USE
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};
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// Taken from MTA SA, seems it's unchanged
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enum eWeaponState
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{
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WEAPONSTATE_READY,
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WEAPONSTATE_FIRING,
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WEAPONSTATE_RELOADING,
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WEAPONSTATE_OUT_OF_AMMO,
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WEAPONSTATE_MELEE_MADECONTACT
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};
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#include "WeaponType.h"
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class CEntity;
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class CPhysical;
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