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https://github.com/halpz/re3.git
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Merge remote-tracking branch 'upstream/lcs' into lcs
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@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
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endif()
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target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
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target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
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if(${PROJECT}_AUDIO STREQUAL "OAL")
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find_package(OpenAL REQUIRED)
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@ -2140,7 +2140,7 @@ void CStoredCar::StoreCar(CVehicle* pVehicle)
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m_nModelIndex = pVehicle->GetModelIndex();
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m_fPosX = pVehicle->GetPosition().x;
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m_fPosY = pVehicle->GetPosition().y;
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m_fPosY = pVehicle->GetPosition().z;
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m_fPosZ = pVehicle->GetPosition().z;
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m_fForwardX = pVehicle->GetForward().x;
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m_fForwardY = pVehicle->GetForward().y;
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m_fForwardZ = pVehicle->GetForward().z;
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@ -278,7 +278,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
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CollectParameters(&m_nIp, 3);
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CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
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if (pPed)
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pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? (void*)GET_INTEGER_PARAM(2) : nil, true);
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pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? &GET_INTEGER_PARAM(2) : nil, true);
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return 0;
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}
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case COMMAND_REGISTER_BEST_TIME_GOGO_FAGGIO:
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@ -450,7 +450,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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CollectParameters(&m_nIp, 2);
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CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
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script_assert(pCar);
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script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
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//script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
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UpdateCompareFlag(pCar->m_bombType == GET_INTEGER_PARAM(1));
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return 0;
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}
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@ -2919,9 +2919,15 @@ CMenuManager::InitialiseChangedLanguageSettings()
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{
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if (m_bFrontEnd_ReloadObrTxtGxt) {
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m_bFrontEnd_ReloadObrTxtGxt = false;
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#ifdef FIX_BUGS
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if (gGameState > GS_INIT_ONCE)
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#endif
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CTimer::Stop();
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TheText.Unload();
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TheText.Load();
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#ifdef FIX_BUGS
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if (gGameState > GS_INIT_ONCE)
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#endif
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CTimer::Update();
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CGame::frenchGame = false;
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CGame::germanGame = false;
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@ -197,7 +197,8 @@ enum Config {
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#define DRAW_GAME_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
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#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
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// If you disable this then game will fetch version from peds.col, as R* did while in development.
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//#define USE_OUR_VERSIONING // enabled from buildfiles by default
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#endif
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// Memory allocation and compression
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@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void)
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}
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#else
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if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
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sprintf(s, "screen_%11lld.png", time(nil));
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sprintf(s, "screen_0%11lld.png", time(nil));
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RwGrabScreen(Scene.camera, s);
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}
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#endif
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