Merge remote-tracking branch 'upstream/lcs' into lcs

This commit is contained in:
Nikolay Korolev
2021-06-26 14:34:52 +03:00
11 changed files with 16126 additions and 34 deletions

View File

@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
endif()
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
if(${PROJECT}_AUDIO STREQUAL "OAL")
find_package(OpenAL REQUIRED)

View File

@ -2140,7 +2140,7 @@ void CStoredCar::StoreCar(CVehicle* pVehicle)
m_nModelIndex = pVehicle->GetModelIndex();
m_fPosX = pVehicle->GetPosition().x;
m_fPosY = pVehicle->GetPosition().y;
m_fPosY = pVehicle->GetPosition().z;
m_fPosZ = pVehicle->GetPosition().z;
m_fForwardX = pVehicle->GetForward().x;
m_fForwardY = pVehicle->GetForward().y;
m_fForwardZ = pVehicle->GetForward().z;

View File

@ -278,7 +278,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
if (pPed)
pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? (void*)GET_INTEGER_PARAM(2) : nil, true);
pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? &GET_INTEGER_PARAM(2) : nil, true);
return 0;
}
case COMMAND_REGISTER_BEST_TIME_GOGO_FAGGIO:

View File

@ -450,7 +450,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 2);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pCar);
script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
//script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
UpdateCompareFlag(pCar->m_bombType == GET_INTEGER_PARAM(1));
return 0;
}

View File

@ -2919,9 +2919,15 @@ CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false;
#ifdef FIX_BUGS
if (gGameState > GS_INIT_ONCE)
#endif
CTimer::Stop();
TheText.Unload();
TheText.Load();
#ifdef FIX_BUGS
if (gGameState > GS_INIT_ONCE)
#endif
CTimer::Update();
CGame::frenchGame = false;
CGame::germanGame = false;

View File

@ -197,7 +197,8 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#ifdef DRAW_GAME_VERSION_TEXT
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
// If you disable this then game will fetch version from peds.col, as R* did while in development.
//#define USE_OUR_VERSIONING // enabled from buildfiles by default
#endif
// Memory allocation and compression

View File

@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void)
}
#else
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
sprintf(s, "screen_%11lld.png", time(nil));
sprintf(s, "screen_0%11lld.png", time(nil));
RwGrabScreen(Scene.camera, s);
}
#endif