mirror of
https://github.com/halpz/re3.git
synced 2025-07-12 06:08:05 +00:00
Merge branch 'master' into script_dev
This commit is contained in:
@ -8496,7 +8496,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
||||
CTimer::Stop();
|
||||
CGame::currLevel = (eLevelName)ScriptParams[0];
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveIslandsNotUsed(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
@ -8965,7 +8965,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
||||
}
|
||||
case COMMAND_SET_MUSIC_DOES_FADE:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
TheCamera.m_bMusicFading = (ScriptParams[0] == 0);
|
||||
TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
|
||||
return 0;
|
||||
case COMMAND_SET_INTRO_IS_PLAYING:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
@ -9114,7 +9114,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
||||
DMAudio.Service();
|
||||
CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveIslandsNotUsed(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
|
Reference in New Issue
Block a user