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fixed questionable RW usage; changed radar mask to PS2 techinque
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@ -676,7 +676,7 @@ RemoveAllModelCB(RwObject *object, void *data)
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{
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RpAtomic *atomic = (RpAtomic*)object;
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if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) {
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RpClumpRemoveAtomic(atomic->clump, atomic);
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RpClumpRemoveAtomic(RpAtomicGetClump(atomic), atomic);
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RpAtomicDestroy(atomic);
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}
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return object;
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@ -902,7 +902,7 @@ static RwObject*
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SetPedAtomicVisibilityCB(RwObject* object, void* data)
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{
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if (data == nil)
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RpAtomicSetFlags(object, 0);
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RpAtomicSetFlags((RpAtomic*)object, 0);
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return object;
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}
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@ -340,7 +340,7 @@ CPedIK::RestoreLookAt(void)
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}
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void
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CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
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CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
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{
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float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
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*yaw = Acos(f);
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@ -352,7 +352,7 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
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}
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void
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CPedIK::ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch)
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CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
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{
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float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
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*yaw = Acos(f);
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@ -54,8 +54,8 @@ public:
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void GetComponentPosition(RwV3d *pos, uint32 node);
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static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
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void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
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void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);
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void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch);
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void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
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void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
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LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
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bool RestoreGunPosn(void);
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bool LookInDirection(float phi, float theta);
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