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fixed questionable RW usage; changed radar mask to PS2 techinque
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@ -20,7 +20,7 @@ CCutsceneHead::CCutsceneHead(CObject *obj)
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m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
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atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
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if(atm){
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assert(RwObjectGetType(atm) == rpATOMIC);
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assert(RwObjectGetType((RwObject*)atm) == rpATOMIC);
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RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
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}
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}
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@ -154,7 +154,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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pobj->m_nRemoveTimer = 0;
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if ( color.alpha != 0 )
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RwRGBAAssign(&pobj->m_Color, &color);
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pobj->m_Color, color;
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else
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pobj->m_Color.alpha = 0;
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