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CVehicle done
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@ -287,7 +287,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bHeadStuckInCollision = false;
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bDeadPedInFrontOfCar = false;
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m_gangFlags = 0xFF;
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m_gangFlags = ~0;
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bStayInCarOnJack = false;
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@ -307,6 +307,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bDonePositionOutOfCollision = false;
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bCanAttackPlayerWithCops = false;
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bDropsWeaponsOnDeath = false;
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b1A4_2 = true;
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bAttacksPlayerWithCops = false;
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if (CGeneral::GetRandomNumber() & 3)
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bHasACamera = false;
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else
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@ -587,7 +587,7 @@ public:
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uint16 m_gangFlags; // <- this one is uint16
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uint8 bDropsWeaponsOnDeath : 1;
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uint8 b1A4_2 : 1;
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uint8 b1A4_2 : 1; // something to do with car hostages
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uint8 bAttacksPlayerWithCops : 1;
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uint8 b1A4_8 : 1;
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uint8 b1A4_10 : 1;
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