Increase the number of audio channels to PS2 count and some small audio fixes

This commit is contained in:
Sergeanur
2021-05-23 16:47:16 +03:00
parent b5bc3a9000
commit 60bb16d26c
10 changed files with 134 additions and 107 deletions

View File

@@ -15,9 +15,6 @@
#include "sampman.h"
#include "Wanted.h"
const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
struct tPoliceRadioZone {
char m_aName[8];
uint32 m_nSampleIndex;
@@ -68,7 +65,7 @@ cAudioManager::InitialisePoliceRadio()
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
SampleManager.SetChannelReverbFlag(policeChannel, FALSE);
SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE);
gSpecialSuspectLastSeenReport = FALSE;
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
gMinTimeToNextReport[i] = m_FrameCounter;
@@ -78,7 +75,7 @@ void
cAudioManager::ResetPoliceRadio()
{
if (!m_bIsInitialised) return;
if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
InitialisePoliceRadio();
}
@@ -168,7 +165,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if (!m_bIsInitialised) return;
if (m_nUserPause != 0) {
if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
SampleManager.IsStreamPlaying(1)) {
SampleManager.PauseStream(TRUE, 1);
@@ -200,7 +197,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
}
return;
}
} else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
} else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) {
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
SampleManager.StartPreloadedStreamedFile(1);
@@ -211,7 +208,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
}
if (bChannelOpen) DoPoliceRadioCrackle();
if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
!SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) {
if (m_sPoliceRadioQueue.policeChannelTimer) {
sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
m_sPoliceRadioQueue.policeChannelTimer--;
@@ -230,7 +227,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if (sample == NO_SAMPLE) {
if (!processed) cWait = 30;
} else {
SampleManager.InitialiseChannel(policeChannel, sample, 0);
SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, 0);
switch (sample) {
case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
freq = m_anRandomTable[4] % 2000 + 10025;
@@ -239,12 +236,12 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
}
PoliceChannelFreq = freq;
SampleManager.SetChannelFrequency(policeChannel, freq);
SampleManager.SetChannelVolume(policeChannel, 100);
SampleManager.SetChannelPan(policeChannel, 63);
SampleManager.SetChannelLoopCount(policeChannel, 1);
SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
SampleManager.StartChannel(policeChannel);
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq);
SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
}
if (processed) ResetPoliceRadio();
}