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CParticleObject done, cDMAudio done
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@ -456,7 +456,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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if ((CGeneral::GetRandomNumber() & 3) == 0)
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m_ped_flagD1 = true;
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m_audioEntityId = DMAudio.CreateEntity(0, this);
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m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
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DMAudio.SetEntityStatus(m_audioEntityId, 1);
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m_fearFlags = CPedType::GetThreats(m_nPedType);
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m_threatEntity = nil;
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