CParticleObject done, cDMAudio done

This commit is contained in:
Fire-Head
2019-08-15 04:43:00 +03:00
parent 7ed494906a
commit 6093d855b0
17 changed files with 1927 additions and 232 deletions

View File

@ -1,5 +1,4 @@
#pragma once
enum eSound : int16
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
@ -172,39 +171,84 @@ enum eSound : int16
SOUND_TOTAL_PED_SOUNDS = 167,
};
class cAudioScriptObject;
class CEntity;
enum eCrimeType;
enum eAudioType;
class cDMAudio
{
public:
~cDMAudio()
{ }
void Initialise(void);
void Terminate(void);
void Service(void);
int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, uint8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
void SetMusicFadeVol(uint8 volume);
uint8 GetNum3DProvidersAvailable(void);
char *Get3DProviderName(uint8 id);
int8 GetCurrent3DProviderIndex(void);
int8 SetCurrent3DProvider(uint8 which);
void SetSpeakerConfig(int32 config);
bool IsMP3RadioChannelAvailable(void);
void ReleaseDigitalHandle(void);
void ReacquireDigitalHandle(void);
void Service(void);
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
void ResetTimers(uint32 timerval);
bool IsAudioInitialised(void);
char GetCDAudioDriveLetter(void);
void SetDynamicAcousticModelingStatus(uint8 status);
bool CheckForAnAudioFileOnCD(void);
char GetCDAudioDriveLetter(void);
bool IsAudioInitialised(void);
void ReportCrime(eCrimeType crime, CVector const &pos);
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
void DestroyLoopingScriptObject(int32 audioEntity);
void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
void PlaySuspectLastSeen(float x, float y, float z);
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
void PlayFrontEndSound(uint16 frontend, uint32 volume);
void PlayRadioAnnouncement(uint8 announcement);
void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
void StopFrontEndTrack(void);
void ResetTimers(uint32 time);
void ChangeMusicMode(uint8 mode);
void PlayFrontEndSound(uint32, uint32);
void PlayFrontEndTrack(uint32, uint32);
void StopFrontEndTrack();
void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
void SetMusicMasterVolume(uint8);
void SetEffectsMasterVolume(uint8);
uint8 SetCurrent3DProvider(uint8);
int32 SetSpeakerConfig(int32);
int32 GetRadioInCar(void);
void SetEffectsFadeVol(uint8);
void SetMusicFadeVol(uint8);
int32 CreateEntity(int, void*);
void SetEntityStatus(int32 id, uint8 enable);
void SetRadioInCar(int32);
uint8 IsMP3RadioChannelAvailable();
void DestroyEntity(int32);
void PreloadCutSceneMusic(uint8 track);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
void PreloadMissionAudio(char *missionAudio);
uint8 GetMissionAudioLoadingStatus(void);
void SetMissionAudioLocation(float x, float y, float z);
void PlayLoadedMissionAudio(void);
bool IsMissionAudioSampleFinished(void);
void ClearMissionAudio(void);
void ReportCrime(eCrimeType crime, const CVector &pos);
int32 GetRadioInCar(void);
void SetRadioInCar(uint32 radio);
void SetRadioChannel(int8 radio, int32 pos);
};
extern cDMAudio &DMAudio;