CParticleObject done, cDMAudio done

This commit is contained in:
Fire-Head
2019-08-15 04:43:00 +03:00
parent 7ed494906a
commit 6093d855b0
17 changed files with 1927 additions and 232 deletions

View File

@ -59,15 +59,15 @@ enum eAudioType : int32 {
AUDIOTYPE_FIRE = 2,
AUDIOTYPE_WEATHER = 3,
AUDIOTYPE_CRANE = 4,
AUDIOTYPE_ONE_SHOT = 5,
AUDIOTYPE_SCRIPTOBJECT = 5,
AUDIOTYPE_BRIDGE = 6,
AUDIOTYPE_COLLISION = 7,
AUDIOTYPE_FRONTEND = 8,
AUDIOTYPE_PROJECTILE = 9,
AUDIOTYPE_GARAGE = 10,
AUDIOTYPE_HYDRANT = 11,
AUDIOTYPE_WATER_CANNON = 12,
AUDIOTYPE_D = 13,
AUDIOTYPE_FIREHYDRANT = 11,
AUDIOTYPE_WATERCANNON = 12,
AUDIOTYPE_POLICERADIO = 13,
TOTAL_AUDIO_TYPES = 14,
};
@ -173,11 +173,12 @@ class CPlane;
class CVehicle;
class CPed;
struct cAudioScriptObject {
int16 m_wSound;
char gap_2[2];
CVector m_vecPos;
int m_nAudioEntityId;
class cAudioScriptObject {
public:
int16 AudioId;
char _pad0[2];
CVector Posn;
int32 AudioEntity;
static void *operator new(size_t);
static void *operator new(size_t, int);
@ -204,6 +205,19 @@ enum
REFLECTION_UP,
MAX_REFLECTIONS,
};
enum AudioEntityHandle
{
AEHANDLE_NONE = -5,
AEHANDLE_ERROR_NOAUDIOSYS = -4,
AEHANDLE_ERROR_NOFREESLOT = -3,
AEHANDLE_ERROR_NOENTITY = -2,
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
};
#define AEHANDLE_IS_FAILED(h) ((h)<0)
#define AEHANDLE_IS_OK(h) ((h)>=0)
class cAudioManager
{
@ -256,8 +270,7 @@ public:
inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
//
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
@ -277,7 +290,7 @@ public:
float speedMultiplier); /// ok
int32 ComputePan(float, CVector *); // todo
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
int32 CreateEntity(int32 type, void *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
@ -510,6 +523,17 @@ public:
void ProcessWeather(int32 id); // todo
// bool ProcessWetRoadNoise(void *);
void ProcessWorkShopScriptObject(uint8 sound); /// ok
void PlayOneShot(int, unsigned short, float);
void SetEffectsFadeVol(unsigned char);
void SetMusicFadeVol(unsigned char);
int8 SetCurrent3DProvider(unsigned char);
void ReportCrime(eCrimeType, CVector const &);
void PlaySuspectLastSeen(float, float, float);
void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
void ResetTimers(unsigned int);
void PreloadMissionAudio(char *);
};
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");