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https://github.com/halpz/re3.git
synced 2025-07-15 23:28:15 +00:00
CParticleObject done, cDMAudio done
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@ -59,15 +59,15 @@ enum eAudioType : int32 {
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AUDIOTYPE_FIRE = 2,
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AUDIOTYPE_WEATHER = 3,
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AUDIOTYPE_CRANE = 4,
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AUDIOTYPE_ONE_SHOT = 5,
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AUDIOTYPE_SCRIPTOBJECT = 5,
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AUDIOTYPE_BRIDGE = 6,
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AUDIOTYPE_COLLISION = 7,
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AUDIOTYPE_FRONTEND = 8,
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AUDIOTYPE_PROJECTILE = 9,
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AUDIOTYPE_GARAGE = 10,
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AUDIOTYPE_HYDRANT = 11,
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AUDIOTYPE_WATER_CANNON = 12,
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AUDIOTYPE_D = 13,
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AUDIOTYPE_FIREHYDRANT = 11,
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AUDIOTYPE_WATERCANNON = 12,
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AUDIOTYPE_POLICERADIO = 13,
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TOTAL_AUDIO_TYPES = 14,
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};
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@ -173,11 +173,12 @@ class CPlane;
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class CVehicle;
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class CPed;
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struct cAudioScriptObject {
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int16 m_wSound;
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char gap_2[2];
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CVector m_vecPos;
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int m_nAudioEntityId;
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class cAudioScriptObject {
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public:
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int16 AudioId;
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char _pad0[2];
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CVector Posn;
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int32 AudioEntity;
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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@ -204,6 +205,19 @@ enum
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REFLECTION_UP,
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MAX_REFLECTIONS,
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};
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enum AudioEntityHandle
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{
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AEHANDLE_NONE = -5,
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AEHANDLE_ERROR_NOAUDIOSYS = -4,
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AEHANDLE_ERROR_NOFREESLOT = -3,
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AEHANDLE_ERROR_NOENTITY = -2,
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AEHANDLE_ERROR_BADAUDIOTYPE = -1,
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};
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#define AEHANDLE_IS_FAILED(h) ((h)<0)
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#define AEHANDLE_IS_OK(h) ((h)>=0)
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class cAudioManager
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{
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@ -256,8 +270,7 @@ public:
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inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
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float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
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int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
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int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
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//
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok
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@ -277,7 +290,7 @@ public:
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float speedMultiplier); /// ok
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int32 ComputePan(float, CVector *); // todo
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
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int32 CreateEntity(int32 type, CPhysical *entity); /// ok
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int32 CreateEntity(int32 type, void *entity); /// ok
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void DestroyAllGameCreatedEntities(); /// ok
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void DestroyEntity(int32 id); /// ok
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@ -510,6 +523,17 @@ public:
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void ProcessWeather(int32 id); // todo
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// bool ProcessWetRoadNoise(void *);
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void ProcessWorkShopScriptObject(uint8 sound); /// ok
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void PlayOneShot(int, unsigned short, float);
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void SetEffectsFadeVol(unsigned char);
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void SetMusicFadeVol(unsigned char);
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int8 SetCurrent3DProvider(unsigned char);
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void ReportCrime(eCrimeType, CVector const &);
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void PlaySuspectLastSeen(float, float, float);
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void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
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void ResetTimers(unsigned int);
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void PreloadMissionAudio(char *);
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};
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static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
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