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set pieces
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@ -64,6 +64,7 @@
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#include "Script.h"
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#include "Shadows.h"
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#include "Skidmarks.h"
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#include "SetPieces.h"
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#include "SpecialFX.h"
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#include "Sprite2d.h"
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#include "Stats.h"
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@ -275,6 +276,7 @@ bool CGame::Initialise(const char* datFile)
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CCullZones::Init();
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COcclusion::Init();
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CCollision::Init();
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CSetPieces::Init();
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CTheZones::Init();
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CUserDisplay::Init();
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CMessages::Init();
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@ -529,6 +531,7 @@ void CGame::ShutDownForRestart(void)
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CRadar::RemoveRadarSections();
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FrontEndMenuManager.UnloadTextures();
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CParticleObject::RemoveAllParticleObjects();
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CSetPieces::Init();
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CPedType::Shutdown();
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CSpecialFX::Shutdown();
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TidyUpMemory(true, false);
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@ -622,6 +625,7 @@ void CGame::Process(void)
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CAntennas::Update();
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CGlass::Update();
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CSceneEdit::Update();
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CSetPieces::Update();
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CEventList::Update();
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CParticle::Update();
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gFireManager.Update();
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@ -135,6 +135,8 @@ enum Config {
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NUM_CRANES = 8,
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NUM_EXPLOSIONS = 48,
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NUM_SETPIECES = 96
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};
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// We'll use this once we're ready to become independent of the game
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