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more CWanted; added CEventList
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@ -300,7 +300,7 @@ void CDarkel::Update()
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TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
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FindPlayerPed()->m_pWanted->SetWantedLevel(NOTWANTED);
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FindPlayerPed()->m_pWanted->SetWantedLevel(0);
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if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
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WeaponType = WEAPONTYPE_UZI;
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@ -124,8 +124,8 @@ void CMissionCleanup::Process()
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CHud::m_ItemToFlash = -1;
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CHud::SetHelpMessage(nil, false);
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CUserDisplay::OnscnTimer.m_bDisabled = false;
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CWorld::Players[0].m_pPed->m_pWanted->m_IsIgnoredByCops = false;
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CWorld::Players[0].m_pPed->m_pWanted->m_IsIgnoredByEveryOne = false;
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CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
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CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
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CWorld::Players[0].MakePlayerSafe(false);
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CTheScripts::StoreVehicleIndex = -1;
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CTheScripts::StoreVehicleWasRandom = true;
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