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Sync fix from master
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@ -478,7 +478,7 @@ DoGameSpecificStuffAfterSucessLoad()
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CGame::TidyUpMemory(true, false);
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StillToFadeOut = true;
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JustLoadedDontFadeInYet = true;
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TheCamera.Fade(0.0f, 0);
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TheCamera.Fade(0.0f, FADE_OUT);
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CTheScripts::Process();
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}
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