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src/render/Particle.cpp
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10
src/render/Particle.cpp
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#include "common.h"
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#include "patcher.h"
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#include "Particle.h"
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WRAPPER void
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CParticle::AddParticle(tParticleType, const CVector &pos, const CVector &velocity, CEntity *ent,
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float size, int32 rotationStep, int32 rotation, int startFrame, int lifeSpan)
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{
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EAXJMP(0x50D140);
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}
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