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implemented CTrain
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@ -79,7 +79,7 @@ CPed::~CPed(void)
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CWorld::Remove(this);
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CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
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if (bInVehicle && m_pMyVehicle){
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uint8 door_flag = GetVehDoorFlag(m_vehEnterType);
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uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
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if (m_pMyVehicle->pDriver == this)
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m_pMyVehicle->pDriver = nil;
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else {
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@ -1415,7 +1415,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
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ped->m_pSeekTarget = nil;
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vehicle = ped->m_pMyVehicle;
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vehicle->m_nGettingOutFlags &= ~GetVehDoorFlag(ped->m_vehEnterType);
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vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
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if (vehicle->pDriver == ped) {
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vehicle->RemoveDriver();
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@ -2725,7 +2725,7 @@ CPed::QuitEnteringCar(void)
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if (veh->m_nNumGettingIn != 0)
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veh->m_nNumGettingIn--;
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veh->m_nGettingInFlags &= ~GetVehDoorFlag(m_vehEnterType);
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veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType);
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}
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bUsesCollision = true;
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@ -394,7 +394,7 @@ public:
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float m_fRotationCur;
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float m_fRotationDest;
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float m_headingRate;
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uint16 m_vehEnterType;
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uint16 m_vehEnterType; // TODO: this is more like a door, not a type
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uint16 m_walkAroundType;
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CEntity *m_pCurrentPhysSurface;
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CVector m_vecOffsetFromPhysSurface;
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