Merge remote-tracking branch 'upstream/miami' into miami

This commit is contained in:
Nikolay Korolev
2020-05-11 21:05:01 +03:00
16 changed files with 255 additions and 123 deletions

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@ -4539,6 +4539,8 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
Rotating = false;
}
if(TheCamera.m_bUseTransitionBeta)
Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta));
Front = CVector(Cos(Alpha) * Cos(Beta), Cos(Alpha) * Sin(Beta), Sin(Alpha));
Source = TargetCoors - Front*CamDist;

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@ -1088,7 +1088,7 @@ CMenuManager::Draw()
rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_SHOWCULL:
rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF");
// REMOVED(MIAMI)
break;
case MENUACTION_SHOWHEADBOB:
rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
@ -4464,7 +4464,7 @@ CMenuManager::ProcessButtonPresses(void)
CGame::ReloadIPLs();
break;
case MENUACTION_SHOWCULL:
gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff;
// REMOVED(MIAMI)
break;
case MENUACTION_MEMCARDSAVECONFIRM:
return;

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@ -234,7 +234,7 @@ CStreaming::Init(void)
}
}
#else
CStreaming::Init();
CStreaming::Init2();
#endif
}
@ -725,7 +725,7 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
if(b->bStreamBIGBuilding){
if(CRenderer::ShouldModelBeStreamed(b))
if(CRenderer::ShouldModelBeStreamed(b, pos))
RequestModel(b->GetModelIndex(), 0);
}else
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
@ -745,7 +745,7 @@ CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level &&
b->bStreamBIGBuilding && b->m_rwObject == nil)
if(CRenderer::ShouldModelBeStreamed(b))
if(CRenderer::ShouldModelBeStreamed(b, pos))
b->CreateRwObject();
}
}

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@ -778,14 +778,17 @@ RenderScene(void)
DoRWRenderHorizon();
CRenderer::RenderRoads();
CCoronas::RenderReflections();
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
CRenderer::RenderEverythingBarRoads();
CRenderer::RenderBoats();
DefinedState();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWaterLevel::RenderWater();
CRenderer::RenderBoats();
CRenderer::RenderFadingInUnderwaterEntities();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
// CWaterLevel::RenderTransparentWater();
CRenderer::RenderFadingInEntities();
CRenderer::RenderVehiclesButNotBoats();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWeather::RenderRainStreaks();
// CCoronas::RenderSunReflection
}
void

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@ -329,6 +329,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
#ifdef LIBRW
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
#endif