sync with upstream

This commit is contained in:
Nikolay Korolev
2021-01-07 18:38:40 +03:00
67 changed files with 2439 additions and 613 deletions

View File

@ -2370,8 +2370,10 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
}
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
if (!isAttached) {
while(Beta >= TWOPI) Beta -= TWOPI;
while(Beta < 0) Beta += TWOPI;
}
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
@ -2414,13 +2416,14 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
}
}
}else{
while(Beta < -PI) Beta += 2*PI;
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += TWOPI;
while(Beta >= PI) Beta -= TWOPI;
}
mat = TargetPed->m_attachedTo->GetMatrix();
rot.SetRotateX(Alpha);
switch(TargetPed->m_attachType){
case 0: rot.RotateZ(Beta); break;
case 1: rot.RotateZ(Beta + HALFPI); break;
case 2: rot.RotateZ(Beta + PI); break;
case 3: rot.RotateZ(Beta - HALFPI); break;

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@ -4,6 +4,7 @@
#include "Pad.h"
#include "Clock.h"
#include "Stats.h"
#include "VarConsole.h"
// --MIAMI: File done
@ -20,6 +21,10 @@ uint32 CClock::ms_nMillisecondsPerGameMinute;
uint32 CClock::ms_nLastClockTick;
bool CClock::ms_bClockHasBeenStored;
#ifndef MASTER
bool gbFreezeTime;
#endif
void
CClock::Initialise(uint32 scale)
{
@ -31,6 +36,10 @@ CClock::Initialise(uint32 scale)
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
ms_bClockHasBeenStored = false;
debug("CClock ready\n");
#ifndef MASTER
VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true);
VarConsole.Add("Freeze time", &gbFreezeTime, true);
#endif
}
void
@ -50,6 +59,10 @@ CClock::Update(void)
}
}
#ifndef MASTER
else if (gbFreezeTime)
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
#endif
else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
{
ms_nGameClockMinutes++;

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@ -2354,15 +2354,15 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
#define VFB(b)
#endif
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSL, RSR) \
{{ \
O, /* PED_FIREWEAPON */ \
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
LEFT, /* GO_LEFT */ \
RIGHT, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
@ -2370,6 +2370,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
L1, /* PED_ANSWER_PHONE */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
@ -2382,10 +2384,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
RSL, /* VEHICLE_TURRETLEFT */ \
RSR, /* VEHICLE_TURRETRIGHT */ \
UP, /* VEHICLE_TURRETUP */ \
DOWN, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
@ -2397,6 +2399,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* UNKNOWN_ACTION */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
@ -2405,8 +2408,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
LEFT, /* GO_LEFT */ \
RIGHT, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
@ -2414,6 +2417,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
L1, /* PED_ANSWER_PHONE */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
@ -2426,10 +2431,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
RSL, /* VEHICLE_TURRETLEFT */ \
RSR, /* VEHICLE_TURRETRIGHT */ \
UP, /* VEHICLE_TURRETUP */ \
DOWN, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
@ -2441,6 +2446,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* UNKNOWN_ACTION */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
@ -2449,8 +2455,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
LEFT, /* GO_LEFT */ \
RIGHT, /* GO_RIGHT */ \
T, /* PED_SNIPER_ZOOM_IN */ \
Q, /* PED_SNIPER_ZOOM_OUT */ \
L1, /* VEHICLE_ENTER_EXIT */ \
@ -2458,6 +2464,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
Q, /* PED_JUMPING */ \
O, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
L1, /* PED_ANSWER_PHONE */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
@ -2470,10 +2478,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
RSL, /* VEHICLE_TURRETLEFT */ \
RSR, /* VEHICLE_TURRETRIGHT */ \
UP, /* VEHICLE_TURRETUP */ \
DOWN, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
@ -2485,6 +2493,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* UNKNOWN_ACTION */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}, \
{ \
@ -2493,8 +2502,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
L2, /* PED_CYCLE_WEAPON_LEFT */ \
nil, /* GO_FORWARD */ \
nil, /* GO_BACK */ \
nil, /* GO_LEFT */ \
nil, /* GO_RIGHT */ \
LEFT, /* GO_LEFT */ \
RIGHT, /* GO_RIGHT */ \
Q, /* PED_SNIPER_ZOOM_IN */ \
X, /* PED_SNIPER_ZOOM_OUT */ \
T, /* VEHICLE_ENTER_EXIT */ \
@ -2502,6 +2511,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
Q, /* PED_JUMPING */ \
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
L1, /* PED_ANSWER_PHONE */ \
VFB(R1) /* VEHICLE_FIREWEAPON */ \
nil, /* VEHICLE_ACCELERATE */ \
nil, /* VEHICLE_BRAKE */ \
@ -2514,10 +2525,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
L2, /* VEHICLE_LOOKLEFT */ \
R2, /* VEHICLE_LOOKRIGHT */ \
nil, /* VEHICLE_LOOKBEHIND */ \
nil, /* VEHICLE_TURRETLEFT */ \
nil, /* VEHICLE_TURRETRIGHT */ \
nil, /* VEHICLE_TURRETUP */ \
nil, /* VEHICLE_TURRETDOWN */ \
RSL, /* VEHICLE_TURRETLEFT */ \
RSR, /* VEHICLE_TURRETRIGHT */ \
UP, /* VEHICLE_TURRETUP */ \
DOWN, /* VEHICLE_TURRETDOWN */ \
L2, /* PED_CYCLE_TARGET_LEFT */ \
R2, /* PED_CYCLE_TARGET_RIGHT */ \
O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
@ -2529,14 +2540,26 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
nil, /* TOGGLE_DPAD */ \
nil, /* SWITCH_DEBUG_CAM_ON */ \
nil, /* TAKE_SCREEN_SHOT */ \
nil, /* UNKNOWN_ACTION */ \
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
}}
#ifdef BUTTON_ICONS
#define UP "~U~"
#define DOWN "~D~"
#define LEFT "~<~"
#define RIGHT "~>~"
#else
#define UP "UP"
#define DOWN "DOWN"
#define LEFT "LEFT"
#define RIGHT "RIGHT"
#endif
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick left", "right stick right");
#ifdef BUTTON_ICONS
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~(~", "~)~");
#endif
@ -2558,11 +2581,11 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
#endif
const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick left", "right stick right");
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~(~", "~)~");
#endif
#undef PS2_TRIANGLE
@ -2570,6 +2593,11 @@ const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
#undef PS2_CROSS
#undef PS2_SQUARE
#undef UP
#undef DOWN
#undef LEFT
#undef RIGHT
#undef CONTROLLER_BUTTONS
#undef VFB

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@ -1280,6 +1280,9 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
case MENUACTION_CFO_SELECT:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
// To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions)
if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue)
option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value;
@ -4786,7 +4789,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
m_ControlMethod = CONTROL_STANDARD;
#ifdef PC_PLAYER_CONTROLS
TheCamera.m_bUseMouse3rdPerson = true;
#else
TheCamera.m_bUseMouse3rdPerson = false;
#endif
SaveSettings();
}
SetHelperText(2);
@ -4806,6 +4813,9 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
break;
if (!option.m_CFOSelect->onlyApplyOnEnter) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
@ -4954,6 +4964,9 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
break;
if (changeAmount > 0) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts)

View File

@ -403,9 +403,10 @@ struct CCFOSelect : CCFO
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
ChangeFunc changeFunc;
bool disableIfGameLoaded;
CCFOSelect() {};
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
this->value = value;
if (value)
this->lastSavedValue = this->displayedValue = *value;
@ -415,6 +416,7 @@ struct CCFOSelect : CCFO
this->numRightTexts = numRightTexts;
this->onlyApplyOnEnter = onlyApplyOnEnter;
this->changeFunc = changeFunc;
this->disableIfGameLoaded = disableIfGameLoaded;
}
};

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@ -96,6 +96,7 @@
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
#include "VarConsole.h"
#ifdef USE_TEXTURE_POOL
#include "TexturePools.h"
#endif
@ -113,6 +114,10 @@ char CGame::aDatFile[32];
bool CGame::russianGame = false;
bool CGame::japaneseGame = false;
#endif
#ifndef MASTER
CVector CGame::PlayerCoords;
bool8 CGame::VarUpdatePlayerCoords;
#endif
int gameTxdSlot;
@ -557,6 +562,16 @@ bool CGame::Initialise(const char* datFile)
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(true);
#endif
#ifndef MASTER
PlayerCoords = FindPlayerCoors();
VarConsole.Add("X PLAYER COORD", &PlayerCoords.x, 10.0f, -10000.0f, 10000.0f, true);
VarConsole.Add("Y PLAYER COORD", &PlayerCoords.y, 10.0f, -10000.0f, 10000.0f, true);
VarConsole.Add("Z PLAYER COORD", &PlayerCoords.z, 10.0f, -10000.0f, 10000.0f, true);
VarConsole.Add("UPDATE PLAYER COORD", &VarUpdatePlayerCoords, true);
#endif
DMAudio.SetStartingTrackPositions(true);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return true;
@ -837,6 +852,12 @@ void CGame::Process(void)
CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
#ifndef MASTER
if (VarUpdatePlayerCoords) {
FindPlayerPed()->Teleport(PlayerCoords);
VarUpdatePlayerCoords = false;
}
#endif
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();

View File

@ -48,6 +48,11 @@ public:
static bool playingIntro;
static char aDatFile[32];
#ifndef MASTER
static CVector PlayerCoords;
static bool8 VarUpdatePlayerCoords;
#endif
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
static void ShutdownRenderWare(void);

View File

@ -217,8 +217,10 @@ CMenuScreen aScreens[] = {
{ "FET_CTL", MENUPAGE_OPTIONS, 0,
#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_STI", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 320, 150, MENUALIGN_CENTER,
#endif
MENUACTION_KEYBOARDCTRLS,"FEC_RED", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, 0, 0, MENUALIGN_CENTER,
#else
MENUACTION_KEYBOARDCTRLS,"FEC_RED", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, 320, 150, MENUALIGN_CENTER,
#endif
MENUACTION_CHANGEMENU, "FEC_MOU", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 0, 0, MENUALIGN_CENTER,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 0, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER,

View File

@ -24,7 +24,7 @@
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef IMPROVED_VIDEOMODE
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) }, 0, 0, MENUALIGN_LEFT,
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange, true) }, 0, 0, MENUALIGN_LEFT,
#else
#define VIDEOMODE_SELECTOR
#endif
@ -36,19 +36,19 @@
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define CUTSCENE_BORDERS_TOGGLE
#endif
#ifdef FREE_CAM
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define FREE_CAM_TOGGLE
#endif
#ifdef PS2_ALPHA_TEST
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define DUALPASS_SELECTOR
#endif
@ -61,14 +61,14 @@
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, 0, 0, MENUALIGN_LEFT, \
MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, 0, 0, MENUALIGN_LEFT, \
MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define POSTFX_SELECTORS
#endif
#ifdef INVERT_LOOK_FOR_PAD
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, nil, off_on, 2, false, nil) }, 150, 0, MENUALIGN_LEFT,
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, nil, off_on, 2, false) }, 150, 0, MENUALIGN_LEFT,
#else
#define INVERT_PAD_SELECTOR
#endif
@ -548,8 +548,10 @@ CMenuScreenCustom aScreens[] = {
{ "FET_CTL", MENUPAGE_OPTIONS, new CCustomScreenLayout({0, 0, MENU_DEFAULT_LINE_HEIGHT, false, false, 150}), nil,
#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_STI", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 150, MENUALIGN_CENTER,
#endif
MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 0, 0, MENUALIGN_CENTER,
#else
MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 320, 150, MENUALIGN_CENTER,
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUACTION_CHANGEMENU, "FEC_JOD", {nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK}, 0, 0, MENUALIGN_CENTER,
#endif

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@ -1692,12 +1692,11 @@ void CPad::UpdatePads(void)
bUpdate = false;
if ( bUpdate )
{
GetPad(0)->Update(0);
// GetPad(1)->Update(0); // not in VC
}
#if defined(MASTER) && !defined(XINPUT)
#ifndef MASTER
GetPad(1)->Update(1);
#else
GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear();
#endif

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@ -36,6 +36,7 @@
#include "MemoryHeap.h"
#include "Font.h"
#include "Frontend.h"
#include "VarConsole.h"
//--MIAMI: file done (possibly bugs)
@ -82,6 +83,12 @@ CEntity *pIslandLODbeachEntity;
int32 islandLODmainland;
int32 islandLODbeach;
#ifndef MASTER
bool gbPrintStats;
bool gbPrintVehiclesInMemory; // TODO
bool gbPrintStreamingBuffer; // TODO
#endif
bool
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
{
@ -237,8 +244,14 @@ CStreaming::Init2(void)
pIslandLODbeachEntity = nil;
islandLODmainland = -1;
islandLODbeach = -1;
CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
#ifndef MASTER
VarConsole.Add("Streaming Debug", &gbPrintStats, true);
VarConsole.Add("Streaming Vehicle Debug", &gbPrintVehiclesInMemory, true);
VarConsole.Add("Printf Streaming Buffer contents", &gbPrintStreamingBuffer, true);
#endif
}
void
@ -1908,10 +1921,12 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
ISLAND_LOADING_IS(LOW)
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
#ifdef NO_ISLAND_LOADING
else if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) {
RemoveIslandsNotUsed(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
#endif
CStreaming::LoadAllRequestedModels(false);

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@ -138,7 +138,7 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
case SURFACE_SAND:
case SURFACE_SAND_BEACH:
return 1.0f - CWeather::WetRoads*0.5f;
return 1.0f + CWeather::WetRoads*0.5f;
default:
return 1.0f;

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@ -79,6 +79,10 @@ typedef int64_t int64;
// hardcode ucs-2
typedef uint16_t wchar;
typedef uint8 bool8;
typedef uint16 bool16;
typedef uint32 bool32;
#if defined(_MSC_VER)
typedef ptrdiff_t ssize_t;
#endif

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@ -338,6 +338,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
#ifdef MASTER
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
@ -360,6 +365,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#ifdef LIBRW

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@ -72,6 +72,7 @@
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
#include "VarConsole.h"
GlobalScene Scene;
@ -133,6 +134,9 @@ bool gbNewRenderer;
#define CLEARMODE (rwCAMERACLEARZ)
#endif
bool bDisplayNumOfAtomicsRendered = false;
bool bDisplayPosn = false;
void
ValidateVersion()
{
@ -473,6 +477,11 @@ Initialise3D(void *param)
{
PUSH_MEMID(MEMID_RENDER);
#ifndef MASTER
VarConsole.Add("Display number of atomics rendered", &bDisplayNumOfAtomicsRendered, true);
VarConsole.Add("Display posn and framerate", &bDisplayPosn, true);
#endif
if (RsRwInitialize(param))
{
POP_MEMID();
@ -1008,7 +1017,6 @@ return;
void
DisplayGameDebugText()
{
static bool bDisplayPosn = false;
static bool bDisplayCheatStr = false; // custom
#ifndef FINAL
@ -1382,6 +1390,10 @@ RenderMenus(void)
{
FrontEndMenuManager.DrawFrontEnd();
}
#ifndef MASTER
else
VarConsole.Check();
#endif
}
void

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@ -225,7 +225,6 @@ void LoadINISettings()
void SaveINISettings()
{
bool changed = false;
char temp[4];
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
@ -647,7 +646,7 @@ extern bool gbRenderWorld2;
#endif
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
#ifndef MASTER
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
#endif
#ifdef EXTENDED_PIPELINES
static const char *vehpipenames[] = { "MatFX", "Neo" };