mirror of
https://github.com/halpz/re3.git
synced 2025-07-13 11:48:12 +00:00
sync with upstream
This commit is contained in:
@ -2370,8 +2370,10 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
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}
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += 2*PI;
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if (!isAttached) {
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while(Beta >= TWOPI) Beta -= TWOPI;
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while(Beta < 0) Beta += TWOPI;
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}
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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@ -2414,13 +2416,14 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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}
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}
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}else{
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while(Beta < -PI) Beta += 2*PI;
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while(Beta >= PI) Beta -= 2*PI;
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while(Beta < -PI) Beta += TWOPI;
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while(Beta >= PI) Beta -= TWOPI;
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}
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mat = TargetPed->m_attachedTo->GetMatrix();
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rot.SetRotateX(Alpha);
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switch(TargetPed->m_attachType){
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case 0: rot.RotateZ(Beta); break;
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case 1: rot.RotateZ(Beta + HALFPI); break;
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case 2: rot.RotateZ(Beta + PI); break;
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case 3: rot.RotateZ(Beta - HALFPI); break;
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@ -4,6 +4,7 @@
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#include "Pad.h"
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#include "Clock.h"
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#include "Stats.h"
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#include "VarConsole.h"
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// --MIAMI: File done
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@ -20,6 +21,10 @@ uint32 CClock::ms_nMillisecondsPerGameMinute;
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uint32 CClock::ms_nLastClockTick;
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bool CClock::ms_bClockHasBeenStored;
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#ifndef MASTER
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bool gbFreezeTime;
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#endif
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void
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CClock::Initialise(uint32 scale)
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{
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@ -31,6 +36,10 @@ CClock::Initialise(uint32 scale)
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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ms_bClockHasBeenStored = false;
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debug("CClock ready\n");
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#ifndef MASTER
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VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true);
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VarConsole.Add("Freeze time", &gbFreezeTime, true);
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#endif
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}
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void
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@ -50,6 +59,10 @@ CClock::Update(void)
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}
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}
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#ifndef MASTER
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else if (gbFreezeTime)
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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#endif
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else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
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{
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ms_nGameClockMinutes++;
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@ -2354,15 +2354,15 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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#define VFB(b)
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#endif
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#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
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#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSL, RSR) \
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{{ \
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O, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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LEFT, /* GO_LEFT */ \
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RIGHT, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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@ -2370,6 +2370,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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L3, /* PED_DUCK */ \
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L1, /* PED_ANSWER_PHONE */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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@ -2382,10 +2384,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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RSL, /* VEHICLE_TURRETLEFT */ \
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RSR, /* VEHICLE_TURRETRIGHT */ \
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UP, /* VEHICLE_TURRETUP */ \
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DOWN, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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@ -2397,6 +2399,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* UNKNOWN_ACTION */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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@ -2405,8 +2408,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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LEFT, /* GO_LEFT */ \
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RIGHT, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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@ -2414,6 +2417,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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L3, /* PED_DUCK */ \
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L1, /* PED_ANSWER_PHONE */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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@ -2426,10 +2431,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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RSL, /* VEHICLE_TURRETLEFT */ \
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RSR, /* VEHICLE_TURRETRIGHT */ \
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UP, /* VEHICLE_TURRETUP */ \
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DOWN, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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@ -2441,6 +2446,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* UNKNOWN_ACTION */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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@ -2449,8 +2455,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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LEFT, /* GO_LEFT */ \
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RIGHT, /* GO_RIGHT */ \
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T, /* PED_SNIPER_ZOOM_IN */ \
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Q, /* PED_SNIPER_ZOOM_OUT */ \
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L1, /* VEHICLE_ENTER_EXIT */ \
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@ -2458,6 +2464,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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Q, /* PED_JUMPING */ \
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O, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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L3, /* PED_DUCK */ \
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L1, /* PED_ANSWER_PHONE */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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@ -2470,10 +2478,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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RSL, /* VEHICLE_TURRETLEFT */ \
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RSR, /* VEHICLE_TURRETRIGHT */ \
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UP, /* VEHICLE_TURRETUP */ \
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DOWN, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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@ -2485,6 +2493,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* UNKNOWN_ACTION */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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@ -2493,8 +2502,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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LEFT, /* GO_LEFT */ \
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RIGHT, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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@ -2502,6 +2511,8 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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L3, /* PED_DUCK */ \
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L1, /* PED_ANSWER_PHONE */ \
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VFB(R1) /* VEHICLE_FIREWEAPON */ \
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nil, /* VEHICLE_ACCELERATE */ \
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nil, /* VEHICLE_BRAKE */ \
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@ -2514,10 +2525,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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RSL, /* VEHICLE_TURRETLEFT */ \
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RSR, /* VEHICLE_TURRETRIGHT */ \
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UP, /* VEHICLE_TURRETUP */ \
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DOWN, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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@ -2529,14 +2540,26 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* UNKNOWN_ACTION */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}}
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#ifdef BUTTON_ICONS
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#define UP "~U~"
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#define DOWN "~D~"
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#define LEFT "~<~"
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#define RIGHT "~>~"
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#else
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#define UP "UP"
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#define DOWN "DOWN"
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#define LEFT "LEFT"
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#define RIGHT "RIGHT"
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#endif
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const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
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const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick left", "right stick right");
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|
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#ifdef BUTTON_ICONS
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~(~", "~)~");
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#endif
|
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|
||||
|
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@ -2558,11 +2581,11 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
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||||
#endif
|
||||
|
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const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
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CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
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CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick left", "right stick right");
|
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|
||||
#ifdef BUTTON_ICONS
|
||||
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
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CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
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CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~(~", "~)~");
|
||||
#endif
|
||||
|
||||
#undef PS2_TRIANGLE
|
||||
@ -2570,6 +2593,11 @@ const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||
#undef PS2_CROSS
|
||||
#undef PS2_SQUARE
|
||||
|
||||
#undef UP
|
||||
#undef DOWN
|
||||
#undef LEFT
|
||||
#undef RIGHT
|
||||
|
||||
#undef CONTROLLER_BUTTONS
|
||||
#undef VFB
|
||||
|
||||
|
@ -1280,6 +1280,9 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
|
||||
case MENUACTION_CFO_SELECT:
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
||||
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
|
||||
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
|
||||
|
||||
// To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions)
|
||||
if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue)
|
||||
option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value;
|
||||
@ -4786,7 +4789,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
|
||||
CVehicle::m_bDisableMouseSteering = true;
|
||||
m_ControlMethod = CONTROL_STANDARD;
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
TheCamera.m_bUseMouse3rdPerson = true;
|
||||
#else
|
||||
TheCamera.m_bUseMouse3rdPerson = false;
|
||||
#endif
|
||||
SaveSettings();
|
||||
}
|
||||
SetHelperText(2);
|
||||
@ -4806,6 +4813,9 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||
case MENUACTION_CFO_DYNAMIC:
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
||||
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
|
||||
break;
|
||||
|
||||
if (!option.m_CFOSelect->onlyApplyOnEnter) {
|
||||
option.m_CFOSelect->displayedValue++;
|
||||
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
|
||||
@ -4954,6 +4964,9 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
|
||||
case MENUACTION_CFO_DYNAMIC:
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
||||
if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
|
||||
break;
|
||||
|
||||
if (changeAmount > 0) {
|
||||
option.m_CFOSelect->displayedValue++;
|
||||
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts)
|
||||
|
@ -403,9 +403,10 @@ struct CCFOSelect : CCFO
|
||||
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
|
||||
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
|
||||
ChangeFunc changeFunc;
|
||||
bool disableIfGameLoaded;
|
||||
|
||||
CCFOSelect() {};
|
||||
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
|
||||
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
|
||||
this->value = value;
|
||||
if (value)
|
||||
this->lastSavedValue = this->displayedValue = *value;
|
||||
@ -415,6 +416,7 @@ struct CCFOSelect : CCFO
|
||||
this->numRightTexts = numRightTexts;
|
||||
this->onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
this->changeFunc = changeFunc;
|
||||
this->disableIfGameLoaded = disableIfGameLoaded;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -96,6 +96,7 @@
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
#include "screendroplets.h"
|
||||
#include "VarConsole.h"
|
||||
#ifdef USE_TEXTURE_POOL
|
||||
#include "TexturePools.h"
|
||||
#endif
|
||||
@ -113,6 +114,10 @@ char CGame::aDatFile[32];
|
||||
bool CGame::russianGame = false;
|
||||
bool CGame::japaneseGame = false;
|
||||
#endif
|
||||
#ifndef MASTER
|
||||
CVector CGame::PlayerCoords;
|
||||
bool8 CGame::VarUpdatePlayerCoords;
|
||||
#endif
|
||||
|
||||
int gameTxdSlot;
|
||||
|
||||
@ -557,6 +562,16 @@ bool CGame::Initialise(const char* datFile)
|
||||
#ifdef USE_TEXTURE_POOL
|
||||
_TexturePoolsUnknown(true);
|
||||
#endif
|
||||
|
||||
#ifndef MASTER
|
||||
PlayerCoords = FindPlayerCoors();
|
||||
VarConsole.Add("X PLAYER COORD", &PlayerCoords.x, 10.0f, -10000.0f, 10000.0f, true);
|
||||
VarConsole.Add("Y PLAYER COORD", &PlayerCoords.y, 10.0f, -10000.0f, 10000.0f, true);
|
||||
VarConsole.Add("Z PLAYER COORD", &PlayerCoords.z, 10.0f, -10000.0f, 10000.0f, true);
|
||||
VarConsole.Add("UPDATE PLAYER COORD", &VarUpdatePlayerCoords, true);
|
||||
#endif
|
||||
|
||||
|
||||
DMAudio.SetStartingTrackPositions(true);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
return true;
|
||||
@ -837,6 +852,12 @@ void CGame::Process(void)
|
||||
CWindModifiers::Number = 0;
|
||||
if (!CTimer::GetIsPaused())
|
||||
{
|
||||
#ifndef MASTER
|
||||
if (VarUpdatePlayerCoords) {
|
||||
FindPlayerPed()->Teleport(PlayerCoords);
|
||||
VarUpdatePlayerCoords = false;
|
||||
}
|
||||
#endif
|
||||
CSprite2d::SetRecipNearClip();
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
|
@ -48,6 +48,11 @@ public:
|
||||
static bool playingIntro;
|
||||
static char aDatFile[32];
|
||||
|
||||
#ifndef MASTER
|
||||
static CVector PlayerCoords;
|
||||
static bool8 VarUpdatePlayerCoords;
|
||||
#endif
|
||||
|
||||
static bool InitialiseOnceBeforeRW(void);
|
||||
static bool InitialiseRenderWare(void);
|
||||
static void ShutdownRenderWare(void);
|
||||
|
@ -217,8 +217,10 @@ CMenuScreen aScreens[] = {
|
||||
{ "FET_CTL", MENUPAGE_OPTIONS, 0,
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
MENUACTION_CTRLMETHOD, "FET_STI", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 320, 150, MENUALIGN_CENTER,
|
||||
#endif
|
||||
MENUACTION_KEYBOARDCTRLS,"FEC_RED", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, 0, 0, MENUALIGN_CENTER,
|
||||
#else
|
||||
MENUACTION_KEYBOARDCTRLS,"FEC_RED", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, 320, 150, MENUALIGN_CENTER,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEC_MOU", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER,
|
||||
|
@ -24,7 +24,7 @@
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) }, 0, 0, MENUALIGN_LEFT,
|
||||
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange, true) }, 0, 0, MENUALIGN_LEFT,
|
||||
#else
|
||||
#define VIDEOMODE_SELECTOR
|
||||
#endif
|
||||
@ -36,19 +36,19 @@
|
||||
#endif
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
|
||||
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
|
||||
#else
|
||||
#define CUTSCENE_BORDERS_TOGGLE
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
|
||||
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
|
||||
#else
|
||||
#define FREE_CAM_TOGGLE
|
||||
#endif
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
|
||||
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
|
||||
#else
|
||||
#define DUALPASS_SELECTOR
|
||||
#endif
|
||||
@ -61,14 +61,14 @@
|
||||
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
#define POSTFX_SELECTORS \
|
||||
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, 0, 0, MENUALIGN_LEFT, \
|
||||
MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) }, 0, 0, MENUALIGN_LEFT,
|
||||
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, 0, 0, MENUALIGN_LEFT, \
|
||||
MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
|
||||
#else
|
||||
#define POSTFX_SELECTORS
|
||||
#endif
|
||||
|
||||
#ifdef INVERT_LOOK_FOR_PAD
|
||||
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, nil, off_on, 2, false, nil) }, 150, 0, MENUALIGN_LEFT,
|
||||
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, nil, off_on, 2, false) }, 150, 0, MENUALIGN_LEFT,
|
||||
#else
|
||||
#define INVERT_PAD_SELECTOR
|
||||
#endif
|
||||
@ -548,8 +548,10 @@ CMenuScreenCustom aScreens[] = {
|
||||
{ "FET_CTL", MENUPAGE_OPTIONS, new CCustomScreenLayout({0, 0, MENU_DEFAULT_LINE_HEIGHT, false, false, 150}), nil,
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
MENUACTION_CTRLMETHOD, "FET_STI", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 150, MENUALIGN_CENTER,
|
||||
#endif
|
||||
MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 0, 0, MENUALIGN_CENTER,
|
||||
#else
|
||||
MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 320, 150, MENUALIGN_CENTER,
|
||||
#endif
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
MENUACTION_CHANGEMENU, "FEC_JOD", {nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK}, 0, 0, MENUALIGN_CENTER,
|
||||
#endif
|
||||
|
@ -1692,12 +1692,11 @@ void CPad::UpdatePads(void)
|
||||
bUpdate = false;
|
||||
|
||||
if ( bUpdate )
|
||||
{
|
||||
GetPad(0)->Update(0);
|
||||
// GetPad(1)->Update(0); // not in VC
|
||||
}
|
||||
|
||||
#if defined(MASTER) && !defined(XINPUT)
|
||||
#ifndef MASTER
|
||||
GetPad(1)->Update(1);
|
||||
#else
|
||||
GetPad(1)->NewState.Clear();
|
||||
GetPad(1)->OldState.Clear();
|
||||
#endif
|
||||
|
@ -36,6 +36,7 @@
|
||||
#include "MemoryHeap.h"
|
||||
#include "Font.h"
|
||||
#include "Frontend.h"
|
||||
#include "VarConsole.h"
|
||||
|
||||
//--MIAMI: file done (possibly bugs)
|
||||
|
||||
@ -82,6 +83,12 @@ CEntity *pIslandLODbeachEntity;
|
||||
int32 islandLODmainland;
|
||||
int32 islandLODbeach;
|
||||
|
||||
#ifndef MASTER
|
||||
bool gbPrintStats;
|
||||
bool gbPrintVehiclesInMemory; // TODO
|
||||
bool gbPrintStreamingBuffer; // TODO
|
||||
#endif
|
||||
|
||||
bool
|
||||
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
|
||||
{
|
||||
@ -237,8 +244,14 @@ CStreaming::Init2(void)
|
||||
pIslandLODbeachEntity = nil;
|
||||
islandLODmainland = -1;
|
||||
islandLODbeach = -1;
|
||||
CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
|
||||
CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
|
||||
CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
|
||||
CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
|
||||
|
||||
#ifndef MASTER
|
||||
VarConsole.Add("Streaming Debug", &gbPrintStats, true);
|
||||
VarConsole.Add("Streaming Vehicle Debug", &gbPrintVehiclesInMemory, true);
|
||||
VarConsole.Add("Printf Streaming Buffer contents", &gbPrintStreamingBuffer, true);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -1908,10 +1921,12 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
|
||||
|
||||
ISLAND_LOADING_IS(LOW)
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
else if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) {
|
||||
RemoveIslandsNotUsed(CGame::currLevel);
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
}
|
||||
#endif
|
||||
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
|
||||
|
@ -138,7 +138,7 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
|
||||
|
||||
case SURFACE_SAND:
|
||||
case SURFACE_SAND_BEACH:
|
||||
return 1.0f - CWeather::WetRoads*0.5f;
|
||||
return 1.0f + CWeather::WetRoads*0.5f;
|
||||
|
||||
default:
|
||||
return 1.0f;
|
||||
|
@ -79,6 +79,10 @@ typedef int64_t int64;
|
||||
// hardcode ucs-2
|
||||
typedef uint16_t wchar;
|
||||
|
||||
typedef uint8 bool8;
|
||||
typedef uint16 bool16;
|
||||
typedef uint32 bool32;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
typedef ptrdiff_t ssize_t;
|
||||
#endif
|
||||
|
@ -338,6 +338,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
#endif
|
||||
|
||||
#ifdef MASTER
|
||||
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
#endif
|
||||
|
||||
// Replay
|
||||
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
|
||||
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
|
||||
@ -360,6 +365,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||
// Audio
|
||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
||||
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
|
||||
|
||||
|
||||
#ifdef LIBRW
|
||||
|
@ -72,6 +72,7 @@
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
#include "screendroplets.h"
|
||||
#include "VarConsole.h"
|
||||
|
||||
GlobalScene Scene;
|
||||
|
||||
@ -133,6 +134,9 @@ bool gbNewRenderer;
|
||||
#define CLEARMODE (rwCAMERACLEARZ)
|
||||
#endif
|
||||
|
||||
bool bDisplayNumOfAtomicsRendered = false;
|
||||
bool bDisplayPosn = false;
|
||||
|
||||
void
|
||||
ValidateVersion()
|
||||
{
|
||||
@ -473,6 +477,11 @@ Initialise3D(void *param)
|
||||
{
|
||||
PUSH_MEMID(MEMID_RENDER);
|
||||
|
||||
#ifndef MASTER
|
||||
VarConsole.Add("Display number of atomics rendered", &bDisplayNumOfAtomicsRendered, true);
|
||||
VarConsole.Add("Display posn and framerate", &bDisplayPosn, true);
|
||||
#endif
|
||||
|
||||
if (RsRwInitialize(param))
|
||||
{
|
||||
POP_MEMID();
|
||||
@ -1008,7 +1017,6 @@ return;
|
||||
void
|
||||
DisplayGameDebugText()
|
||||
{
|
||||
static bool bDisplayPosn = false;
|
||||
static bool bDisplayCheatStr = false; // custom
|
||||
|
||||
#ifndef FINAL
|
||||
@ -1382,6 +1390,10 @@ RenderMenus(void)
|
||||
{
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
}
|
||||
#ifndef MASTER
|
||||
else
|
||||
VarConsole.Check();
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -225,7 +225,6 @@ void LoadINISettings()
|
||||
void SaveINISettings()
|
||||
{
|
||||
bool changed = false;
|
||||
char temp[4];
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
|
||||
@ -647,7 +646,7 @@ extern bool gbRenderWorld2;
|
||||
#endif
|
||||
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
|
||||
#ifndef MASTER
|
||||
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
|
||||
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
static const char *vehpipenames[] = { "MatFX", "Neo" };
|
||||
|
Reference in New Issue
Block a user