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Merge branch 'miami' into lcs
# Conflicts: # premake5.lua
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@ -292,7 +292,7 @@ CColStore::LoadCollision(const CVector &pos, eLevelName level)
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}else{
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for (int j = 0; j < MAX_CLEANUP; j++) {
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CPhysical* pEntity = nil;
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cleanup_entity_struct* pCleanup = &CTheScripts::MissionCleanUp.m_sEntities[i];
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cleanup_entity_struct* pCleanup = &CTheScripts::MissionCleanUp.m_sEntities[j];
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if (pCleanup->type == CLEANUP_CAR) {
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pEntity = CPools::GetVehiclePool()->GetAt(pCleanup->id);
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if (!pEntity || pEntity->GetStatus() == STATUS_WRECKED)
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