Merge pull request #440 from Fire-Head/master

CWeapon done, fixes
This commit is contained in:
Nikolay Korolev
2020-04-15 23:28:09 +03:00
committed by GitHub
22 changed files with 2331 additions and 60 deletions

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@ -1228,7 +1228,7 @@ CPed::Attack(void)
weaponAnimAssoc->SetCurrentTime(0.0f);
if (IsPlayer()) {
((CPlayerPed*)this)->field_1376 = 0.0f;
((CPlayerPed*)this)->m_fAttackButtonCounter = 0.0f;
((CPlayerPed*)this)->m_bHaveTargetSelected = false;
}
}

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@ -796,7 +796,12 @@ public:
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state) { m_nPedState = state; }
bool Dead(void) { return m_nPedState == PED_DEAD; }
bool Dying(void) { return m_nPedState == PED_DIE; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
bool Driving(void) { return m_nPedState == PED_DRIVING; }
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; }

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@ -43,8 +43,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_fStaminaProgress = 0.0f;
m_nEvadeAmount = 0;
field_1367 = 0;
m_nShotDelay = 0;
field_1376 = 0.0f;
m_nHitAnimDelayTimer = 0;
m_fAttackButtonCounter = 0.0f;
m_bHaveTargetSelected = false;
m_bHasLockOnTarget = false;
m_bCanBeDamaged = true;
@ -1024,10 +1024,10 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
if (padUsed->WeaponJustDown()) {
m_bHaveTargetSelected = true;
} else if (!m_bHaveTargetSelected) {
field_1376 += CTimer::GetTimeStepNonClipped();
m_fAttackButtonCounter += CTimer::GetTimeStepNonClipped();
}
} else {
field_1376 = 0.0f;
m_fAttackButtonCounter = 0.0f;
m_bHaveTargetSelected = false;
}
SetAttack(nil);

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@ -20,8 +20,8 @@ public:
uint8 m_nEvadeAmount;
int8 field_1367;
uint32 m_nSpeedTimer;
int32 m_nShotDelay;
float field_1376; // m_fAttackButtonCounter?
uint32 m_nHitAnimDelayTimer;
float m_fAttackButtonCounter;
bool m_bHaveTargetSelected; // may have better name
int8 field_1381;
int8 field_1382;