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@ -612,7 +612,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
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if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
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CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
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Bobj->bHasBeenDamaged = true;
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}else if(B->IsObject() && model != MI_EXPLODINGBARREL && model != MI_PETROLPUMP)
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}else if(B->IsObject() && !IsExplosiveThingModel(model))
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Bobj->bHasBeenDamaged = true;
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}else{
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if(IsGlass(B->GetModelIndex()))
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