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	Use bool8 in audio code
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		| @@ -151,7 +151,7 @@ CVehicle::CVehicle(uint8 CreatedBy) | ||||
| 	m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f; | ||||
| 	m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); | ||||
| 	if(m_audioEntityId >= 0) | ||||
| 		DMAudio.SetEntityStatus(m_audioEntityId, true); | ||||
| 		DMAudio.SetEntityStatus(m_audioEntityId, TRUE); | ||||
| 	//m_nRadioStation = CGeneral::GetRandomNumber() % NUM_RADIOS; | ||||
| 	switch(GetModelIndex()){ | ||||
| 	case MI_HUNTER: | ||||
|   | ||||
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