mirror of
https://github.com/halpz/re3.git
synced 2025-07-03 01:40:48 +00:00
Use bool8 in audio code
This commit is contained in:
@ -317,7 +317,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
bCanGiveUpSunbathing = true;
|
||||
|
||||
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
||||
DMAudio.SetEntityStatus(m_audioEntityId, true);
|
||||
DMAudio.SetEntityStatus(m_audioEntityId, TRUE);
|
||||
m_fearFlags = CPedType::GetThreats(m_nPedType);
|
||||
m_threatEntity = nil;
|
||||
m_eventOrThreat = CVector2D(0.0f, 0.0f);
|
||||
|
Reference in New Issue
Block a user