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Use bool8 in audio code
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@ -33,7 +33,7 @@ CAudioHydrant::Add(CParticleObject *particleobject)
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if ( AEHANDLE_IS_FAILED(List[i].AudioEntity) )
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return false;
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DMAudio.SetEntityStatus(List[i].AudioEntity, true);
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DMAudio.SetEntityStatus(List[i].AudioEntity, TRUE);
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List[i].pParticleObject = particleobject;
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