Use bool8 in audio code

This commit is contained in:
Sergeanur
2021-05-22 13:08:26 +03:00
parent bd94c16e78
commit 5bcdb933a7
27 changed files with 1395 additions and 1396 deletions

View File

@ -33,7 +33,7 @@ CAudioHydrant::Add(CParticleObject *particleobject)
if ( AEHANDLE_IS_FAILED(List[i].AudioEntity) )
return false;
DMAudio.SetEntityStatus(List[i].AudioEntity, true);
DMAudio.SetEntityStatus(List[i].AudioEntity, TRUE);
List[i].pParticleObject = particleobject;