implemented debugmenu

This commit is contained in:
aap
2020-04-24 13:27:02 +02:00
parent f03b4eec4c
commit 5bb4e99926
14 changed files with 1621 additions and 200 deletions

View File

@ -22,6 +22,7 @@ workspace "re3"
files { "src/text/*.*" }
files { "src/vehicles/*.*" }
files { "src/weapons/*.*" }
files { "src/extras/*.*" }
files { "eax/*.*" }
includedirs { "src" }
@ -42,6 +43,7 @@ workspace "re3"
includedirs { "src/text" }
includedirs { "src/vehicles" }
includedirs { "src/weapons" }
includedirs { "src/extras" }
includedirs { "eax" }
includedirs { "dxsdk/include" }
@ -73,7 +75,7 @@ workspace "re3"
"set filename=%%~ni",
"set fileextension=%%~xi",
"set target=!path!!filename!!fileextension!",
"if exist \"!target!\" copy /y \"!file!\" \"!target!\"",
"copy /y \"!file!\" \"!target!\"",
")" }
function setpaths (gamepath, exepath, scriptspath)
@ -106,7 +108,7 @@ project "re3"
staticruntime "off"
filter "configurations:not *RW"
prebuildcommands { "cd \"../librw\" && premake5 " .. _ACTION .. " && msbuild \"build/librw.sln\" /property:Configuration=%{cfg.longname} /property:Platform=\"win-x86-d3d9\"" }
-- prebuildcommands { "cd \"../librw\" && premake5 " .. _ACTION .. " && msbuild \"build/librw.sln\" /property:Configuration=%{cfg.longname} /property:Platform=\"win-x86-d3d9\"" }
defines { "LIBRW", "RW_D3D9" }
filter "configurations:*RW"