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Pickup and audio fix
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@ -136,6 +136,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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object->bExplosionProof = true;
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object->bUsesCollision = false;
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object->bIsPickup = true;
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object->bHasPreRenderEffects = true;
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object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
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