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reversed CPhysical::ProcessShiftSectorList
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@ -195,7 +195,7 @@ CRenderer::RenderEverythingBarRoads(void)
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if(e->IsVehicle() ||
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e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
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if(e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_BOAT){
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if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()){
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dist = ms_vecCameraPosition - e->GetPosition();
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if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, dist.Magnitude())){
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printf("Ran out of space in alpha entity list");
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@ -221,7 +221,7 @@ CRenderer::RenderVehiclesButNotBoats(void)
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node != &gSortedVehiclesAndPeds.head;
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node = node->prev){
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CVehicle *v = (CVehicle*)node->item.ent;
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if(v->IsVehicle() && v->m_vehType == VEHICLE_TYPE_BOAT) // BUG: missing in III
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if(v->IsVehicle() && v->IsBoat()) // BUG: IsVehicle missing in III
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continue;
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RenderOneNonRoad(v);
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}
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@ -236,9 +236,7 @@ CRenderer::RenderBoats(void)
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node != &gSortedVehiclesAndPeds.head;
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node = node->prev){
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CVehicle *v = (CVehicle*)node->item.ent;
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if(!v->IsVehicle()) // BUG: missing in III
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continue;
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if(v->m_vehType == VEHICLE_TYPE_BOAT)
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if(v->IsVehicle() && v->IsBoat()) // BUG: IsVehicle missing in III
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RenderOneNonRoad(v);
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}
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}
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