Some CPool and CPools funcs, restoring original logic of pool lookup loops

This commit is contained in:
Sergeanur
2019-10-17 00:53:25 +03:00
parent 2c81844c20
commit 5b1ffb0912
13 changed files with 147 additions and 51 deletions

View File

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#include "common.h"
#include "patcher.h"
#include "ProjectileInfo.h"
#include "Projectile.h"
WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }