mirror of
https://github.com/halpz/re3.git
synced 2025-07-03 09:40:44 +00:00
merge with upstream
This commit is contained in:
@ -8,7 +8,8 @@ CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10;
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WRAPPER void CAccidentManager::Update(void) { EAXJMP(0x456710); }
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uint16 CAccidentManager::CountActiveAccidents()
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uint16
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CAccidentManager::CountActiveAccidents()
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{
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uint16 accidents = 0;
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for (int i = 0; i < NUM_ACCIDENTS; i++){
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@ -18,7 +19,8 @@ uint16 CAccidentManager::CountActiveAccidents()
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return accidents;
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}
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CAccident* CAccidentManager::FindNearestAccident(CVector vecPos, float* pDistance)
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CAccident*
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CAccidentManager::FindNearestAccident(CVector vecPos, float* pDistance)
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{
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for (int i = 0; i < MAX_MEDICS_TO_ATTEND_ACCIDENT; i++){
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int accidentId = -1;
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@ -44,4 +46,14 @@ CAccident* CAccidentManager::FindNearestAccident(CVector vecPos, float* pDistanc
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return &m_aAccidents[accidentId];
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}
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return nil;
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}
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bool
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CAccidentManager::UnattendedAccidents(void)
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{
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for (int i = 0; i < NUM_ACCIDENTS; i++) {
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if (m_aAccidents[i].m_pVictim && m_aAccidents[i].m_nMedicsAttending == 0)
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return true;
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}
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return false;
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}
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@ -21,6 +21,7 @@ class CAccidentManager
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};
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public:
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uint16 CountActiveAccidents();
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bool UnattendedAccidents();
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CAccident* FindNearestAccident(CVector, float*);
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void Update(void);
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};
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@ -309,7 +309,7 @@ CPathFind::CountFloodFillGroups(uint8 type)
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if(m_pathNodes[l].group == 0){
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m_pathNodes[l].group = n;
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if(m_pathNodes[l].group == 0)
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m_pathNodes[l].group = 0x80; // ???
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m_pathNodes[l].group = INT8_MIN;
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m_pathNodes[l].next = node;
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node = &m_pathNodes[l];
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}
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@ -36,7 +36,7 @@ struct CPathNode
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uint8 bDisabled : 1;
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uint8 bBetweenLevels : 1;
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uint8 group;
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int8 group;
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/* For reference VC:
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int16 prevIndex;
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int16 nextIndex;
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@ -6,16 +6,146 @@
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#include "Ped.h"
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#include "Pad.h"
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#include "Messages.h"
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#include "Camera.h"
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#include "World.h"
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#include "General.h"
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#include "AudioScriptObject.h"
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#include "RpAnimBlend.h"
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CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
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bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC;
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uint32 &CPhoneInfo::phoneMessagesTimer = *(uint32*)0x6283A8;
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CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
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bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
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CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8;
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bool &CPhoneInfo::bDisplayingPhoneMessage = *(bool*)0x6283AC; // is phone picked up
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uint32 &CPhoneInfo::PhoneEnableControlsTimer = *(uint32*)0x6283A8;
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CPhone *&CPhoneInfo::pPhoneDisplayingMessages = *(CPhone**)0x6283B0;
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bool &CPhoneInfo::bPickingUpPhone = *(bool*)0x6283B4;
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CPed *&CPhoneInfo::pCallBackPed = *(CPed**)0x6283B8; // ped who picking up the phone (reset after pickup cb)
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WRAPPER void CPhoneInfo::Update(void) { EAXJMP(0x42F7A0); }
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/*
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Entering phonebooth cutscene, showing messages and triggering these things
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by checking coordinates happens in here - blue mission marker is cosmetic.
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Repeated message means after the script set the messages for a particular phone,
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player can pick the phone again with the same messages appearing,
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after 60 seconds of last phone pick-up.
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*/
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#ifdef TOGGLEABLE_BETA_FEATURES
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CPed* crimeReporters[NUMPHONES] = {};
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bool
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isPhoneAvailable(int m_phoneId)
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{
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return gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_FREE &&
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(crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || !crimeReporters[m_phoneId]->bRunningToPhone || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE ||
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crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS &&
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(crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS));
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}
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#endif
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void
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CPhoneInfo::Update(void)
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{
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CPlayerPed *player = FindPlayerPed();
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CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
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if (bDisplayingPhoneMessage && CTimer::GetTimeInMilliseconds() > PhoneEnableControlsTimer) {
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playerInfo->MakePlayerSafe(false);
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TheCamera.SetWideScreenOff();
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pPhoneDisplayingMessages = nil;
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bDisplayingPhoneMessage = false;
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CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_PHONE_TALK);
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if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
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CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
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endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
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endAssoc->SetFinishCallback(PhonePutDownCB, player);
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} else {
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
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if (player->m_nPedState == PED_MAKE_CALL)
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player->m_nPedState = PED_IDLE;
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}
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}
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bool notInCar;
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CVector playerPos;
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if (FindPlayerVehicle()) {
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notInCar = false;
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playerPos = FindPlayerVehicle()->GetPosition();
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} else {
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notInCar = true;
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playerPos = player->GetPosition();
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}
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bool phoneRings = false;
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bool scratchTheCabinet;
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for(int phoneId = 0; phoneId < m_nScriptPhonesMax; phoneId++) {
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if (m_aPhones[phoneId].m_visibleToCam) {
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switch (m_aPhones[phoneId].m_nState) {
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case PHONE_STATE_ONETIME_MESSAGE_SET:
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case PHONE_STATE_REPEATED_MESSAGE_SET:
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case PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE:
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if (bPickingUpPhone) {
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scratchTheCabinet = false;
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phoneRings = false;
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} else {
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scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
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phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
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}
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if (scratchTheCabinet) {
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m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
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if (!phoneRings)
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PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
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} else {
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m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
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}
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m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
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m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
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if (notInCar && !bPickingUpPhone && player->IsPedInControl()) {
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CVector2D distToPhone = playerPos - m_aPhones[phoneId].m_vecPos;
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if (Abs(distToPhone.x) < 1.0f && Abs(distToPhone.y) < 1.0f) {
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if (DotProduct2D(distToPhone, m_aPhones[phoneId].m_pEntity->GetForward()) / distToPhone.Magnitude() < -0.85f) {
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CVector2D distToPhoneObj = playerPos - m_aPhones[phoneId].m_pEntity->GetPosition();
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float angleToFace = CGeneral::GetATanOfXY(distToPhoneObj.x, distToPhoneObj.y) + HALFPI;
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if (angleToFace > TWOPI)
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angleToFace = angleToFace - TWOPI;
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player->m_fRotationCur = angleToFace;
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player->m_fRotationDest = angleToFace;
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player->SetHeading(angleToFace);
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player->m_nPedState = PED_MAKE_CALL;
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_40;
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TheCamera.SetWideScreenOn();
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playerInfo->MakePlayerSafe(true);
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CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
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phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
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bPickingUpPhone = true;
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pCallBackPed = player;
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}
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}
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}
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break;
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case PHONE_STATE_REPEATED_MESSAGE_STARTED:
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if (CTimer::GetTimeInMilliseconds() - m_aPhones[phoneId].m_repeatedMessagePickupStart > 60000)
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m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE;
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break;
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case PHONE_STATE_9:
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scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
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phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
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if (scratchTheCabinet) {
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m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
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if (!phoneRings)
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PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
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} else {
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m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
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}
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m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
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m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
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break;
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default:
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break;
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}
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if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() > sq(100.0f))
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m_aPhones[phoneId].m_visibleToCam = false;
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} else if (!((CTimer::GetFrameCounter() + m_aPhones[phoneId].m_pEntity->m_randomSeed) % 16)) {
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if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() < sq(60.0f))
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m_aPhones[phoneId].m_visibleToCam = true;
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}
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}
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}
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int
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CPhoneInfo::FindNearestFreePhone(CVector *pos)
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@ -25,7 +155,11 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos)
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for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
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if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) {
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if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE
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#ifdef TOGGLEABLE_BETA_FEATURES
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&& isPhoneAvailable(phoneId)
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#endif
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) {
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float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
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if (phoneDist < nearestPhoneDist) {
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@ -50,20 +184,20 @@ CPhoneInfo::PhoneAtThisPosition(CVector pos)
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bool
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CPhoneInfo::HasMessageBeenDisplayed(int phoneId)
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{
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if (isPhonePickedUp)
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if (bDisplayingPhoneMessage)
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return false;
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int state = m_aPhones[phoneId].m_nState;
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return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE ||
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state == PHONE_STATE_ONETIME_MESSAGE_SHOWN ||
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state == PHONE_STATE_REPEATED_MESSAGE_SHOWN;
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state == PHONE_STATE_ONETIME_MESSAGE_STARTED ||
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state == PHONE_STATE_REPEATED_MESSAGE_STARTED;
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}
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bool
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CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
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{
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return pickedUpPhone == &m_aPhones[phoneId];
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return pPhoneDisplayingMessages == &m_aPhones[phoneId];
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}
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void
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@ -71,8 +205,8 @@ CPhoneInfo::Load(uint8 *buf, uint32 size)
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{
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INITSAVEBUF
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m_nMax = ReadSaveBuf<int32>(buf);
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m_nNum = ReadSaveBuf<int32>(buf);
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for (int i = 0; i < 50; i++) {
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m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
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for (int i = 0; i < NUMPHONES; i++) {
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m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
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// It's saved as building pool index in save file, convert it to true entity
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if (m_aPhones[i].m_pEntity) {
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@ -127,7 +261,7 @@ CPhoneInfo::GrabPhone(float xPos, float yPos)
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CVector pos(xPos, yPos, 0.0f);
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||||
float nearestPhoneDist = 100.0f;
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||||
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||||
for (int phoneId = m_nNum; phoneId < m_nMax; phoneId++) {
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||||
for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) {
|
||||
float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
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||||
if (phoneDistance < nearestPhoneDist) {
|
||||
nearestPhoneDist = phoneDistance;
|
||||
@ -136,23 +270,23 @@ CPhoneInfo::GrabPhone(float xPos, float yPos)
|
||||
}
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m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
|
||||
|
||||
CPhone oldFirstPhone = m_aPhones[m_nNum];
|
||||
m_aPhones[m_nNum] = m_aPhones[nearestPhoneId];
|
||||
CPhone oldFirstPhone = m_aPhones[m_nScriptPhonesMax];
|
||||
m_aPhones[m_nScriptPhonesMax] = m_aPhones[nearestPhoneId];
|
||||
m_aPhones[nearestPhoneId] = oldFirstPhone;
|
||||
m_nNum++;
|
||||
return m_nNum - 1;
|
||||
m_nScriptPhonesMax++;
|
||||
return m_nScriptPhonesMax - 1;
|
||||
}
|
||||
|
||||
void
|
||||
CPhoneInfo::Initialise(void)
|
||||
{
|
||||
CBuildingPool *pool = CPools::GetBuildingPool();
|
||||
pedWhoPickingUpPhone = nil;
|
||||
isPhonePickedUp = false;
|
||||
isPhoneBeingPickedUp = false;
|
||||
pickedUpPhone = nil;
|
||||
pCallBackPed = nil;
|
||||
bDisplayingPhoneMessage = false;
|
||||
bPickingUpPhone = false;
|
||||
pPhoneDisplayingMessages = nil;
|
||||
m_nMax = 0;
|
||||
m_nNum = 0;
|
||||
m_nScriptPhonesMax = 0;
|
||||
for (int i = pool->GetSize() - 1; i >= 0; i--) {
|
||||
CBuilding *building = pool->GetSlot(i);
|
||||
if (building) {
|
||||
@ -173,8 +307,8 @@ CPhoneInfo::Save(uint8 *buf, uint32 *size)
|
||||
*size = sizeof(CPhoneInfo);
|
||||
INITSAVEBUF
|
||||
WriteSaveBuf(buf, m_nMax);
|
||||
WriteSaveBuf(buf, m_nNum);
|
||||
for(int phoneId = 0; phoneId < 50; phoneId++) {
|
||||
WriteSaveBuf(buf, m_nScriptPhonesMax);
|
||||
for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
|
||||
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
|
||||
|
||||
// Convert entity pointer to building pool index while saving
|
||||
@ -189,7 +323,7 @@ void
|
||||
CPhoneInfo::Shutdown(void)
|
||||
{
|
||||
m_nMax = 0;
|
||||
m_nNum = 0;
|
||||
m_nScriptPhonesMax = 0;
|
||||
}
|
||||
|
||||
void
|
||||
@ -221,26 +355,26 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
|
||||
}
|
||||
}
|
||||
|
||||
CPhoneInfo::isPhoneBeingPickedUp = false;
|
||||
CPhoneInfo::isPhonePickedUp = true;
|
||||
CPhoneInfo::pickedUpPhone = phone;
|
||||
CPhoneInfo::phoneMessagesTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
|
||||
CPhoneInfo::bPickingUpPhone = false;
|
||||
CPhoneInfo::bDisplayingPhoneMessage = true;
|
||||
CPhoneInfo::pPhoneDisplayingMessages = phone;
|
||||
CPhoneInfo::PhoneEnableControlsTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
|
||||
|
||||
if (phone->m_nState == PHONE_STATE_ONETIME_MESSAGE_SET) {
|
||||
phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_SHOWN;
|
||||
phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_STARTED;
|
||||
} else {
|
||||
phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN;
|
||||
phone->m_lastTimeRepeatedMsgShown = CTimer::GetTimeInMilliseconds();
|
||||
phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_STARTED;
|
||||
phone->m_repeatedMessagePickupStart = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
CPed *ped = CPhoneInfo::pedWhoPickingUpPhone;
|
||||
CPed *ped = CPhoneInfo::pCallBackPed;
|
||||
ped->m_nMoveState = PEDMOVE_STILL;
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
|
||||
|
||||
if (assoc->blendAmount > 0.5f && ped)
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
|
||||
|
||||
CPhoneInfo::pedWhoPickingUpPhone = nil;
|
||||
CPhoneInfo::pCallBackPed = nil;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
@ -255,6 +389,7 @@ STARTPATCHES
|
||||
InjectHook(0x42F710, &CPhoneInfo::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x42F640, &CPhoneInfo::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x42FDB0, &CPhoneInfo::GrabPhone, PATCH_JUMP);
|
||||
InjectHook(0x42F7A0, &CPhoneInfo::Update, PATCH_JUMP);
|
||||
InjectHook(0x42F570, &PhonePutDownCB, PATCH_JUMP);
|
||||
InjectHook(0x42F470, &PhonePickUpCB, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -5,42 +5,46 @@
|
||||
class CPed;
|
||||
class CAnimBlendAssociation;
|
||||
|
||||
enum {
|
||||
enum PhoneState {
|
||||
PHONE_STATE_FREE,
|
||||
PHONE_STATE_1,
|
||||
PHONE_STATE_REPORTING_CRIME, // CCivilianPed::ProcessControl sets it but unused
|
||||
PHONE_STATE_2,
|
||||
PHONE_STATE_MESSAGE_REMOVED,
|
||||
PHONE_STATE_ONETIME_MESSAGE_SET,
|
||||
PHONE_STATE_REPEATED_MESSAGE_SET,
|
||||
PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
|
||||
PHONE_STATE_ONETIME_MESSAGE_SHOWN,
|
||||
PHONE_STATE_REPEATED_MESSAGE_SHOWN,
|
||||
PHONE_STATE_9
|
||||
PHONE_STATE_ONETIME_MESSAGE_STARTED,
|
||||
PHONE_STATE_REPEATED_MESSAGE_STARTED,
|
||||
PHONE_STATE_9 // just rings, picking being handled via script. most of the time game uses this
|
||||
};
|
||||
|
||||
struct CPhone
|
||||
class CPhone
|
||||
{
|
||||
public:
|
||||
CVector m_vecPos;
|
||||
wchar *m_apMessages[6];
|
||||
uint32 m_lastTimeRepeatedMsgShown;
|
||||
CEntity *m_pEntity; // it's building pool index in save files
|
||||
int32 m_nState;
|
||||
uint8 field_30;
|
||||
uint32 m_repeatedMessagePickupStart;
|
||||
CEntity *m_pEntity; // stored as building pool index in save files
|
||||
PhoneState m_nState;
|
||||
bool m_visibleToCam;
|
||||
|
||||
CPhone() { }
|
||||
~CPhone() { }
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
|
||||
|
||||
class CPhoneInfo {
|
||||
public:
|
||||
static bool &isPhonePickedUp;
|
||||
static uint32 &phoneMessagesTimer;
|
||||
static CPhone *&pickedUpPhone;
|
||||
static bool &isPhoneBeingPickedUp;
|
||||
static CPed *&pedWhoPickingUpPhone;
|
||||
static bool &bDisplayingPhoneMessage;
|
||||
static uint32 &PhoneEnableControlsTimer;
|
||||
static CPhone *&pPhoneDisplayingMessages;
|
||||
static bool &bPickingUpPhone;
|
||||
static CPed *&pCallBackPed;
|
||||
|
||||
int32 m_nMax;
|
||||
int32 m_nNum;
|
||||
CPhone m_aPhones[50];
|
||||
int32 m_nScriptPhonesMax;
|
||||
CPhone m_aPhones[NUMPHONES];
|
||||
|
||||
CPhoneInfo() { }
|
||||
~CPhoneInfo() { }
|
||||
@ -62,4 +66,9 @@ public:
|
||||
extern CPhoneInfo &gPhoneInfo;
|
||||
|
||||
void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
extern CPed *crimeReporters[NUMPHONES];
|
||||
bool isPhoneAvailable(int);
|
||||
#endif
|
@ -346,7 +346,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
|
||||
pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
|
||||
pp->assoc_group_id = ped->m_animGroup;
|
||||
/* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
|
||||
if (ped->bInVehicle && ped->m_pMyVehicle)
|
||||
if (ped->InVehicle())
|
||||
pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
|
||||
else
|
||||
pp->vehicle_index = 0;
|
||||
|
@ -204,7 +204,7 @@ void CUpsideDownCarCheck::Init()
|
||||
{
|
||||
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
|
||||
m_sCars[i].m_nVehicleIndex = -1;
|
||||
m_sCars[i].m_nVehicleIndex = 0;
|
||||
m_sCars[i].m_nUpsideDownTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -220,6 +220,10 @@ void CUpsideDownCarCheck::UpdateTimers()
|
||||
{
|
||||
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
|
||||
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
|
||||
#ifdef FIX_BUGS
|
||||
if (m_sCars[i].m_nVehicleIndex == -1)
|
||||
continue;
|
||||
#endif
|
||||
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
|
||||
if (v){
|
||||
if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
|
||||
@ -1744,7 +1748,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
if (ped) {
|
||||
if (ped->bInVehicle && ped->m_pMyVehicle) {
|
||||
if (ped->InVehicle()) {
|
||||
if (ped->m_pMyVehicle->pDriver == ped) {
|
||||
ped->m_pMyVehicle->RemoveDriver();
|
||||
ped->m_pMyVehicle->m_status = STATUS_ABANDONED;
|
||||
@ -2317,17 +2321,23 @@ int8 CRunningScript::ProcessCommandsFrom200To299(int32 command)
|
||||
assert(pCurrent); // GetIndex(0) doesn't look good
|
||||
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
|
||||
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
|
||||
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
|
||||
if (pOld){
|
||||
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
|
||||
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
|
||||
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
|
||||
pOld->bIsLocked = false;
|
||||
CCarCtrl::NumRandomCars++;
|
||||
CCarCtrl::NumMissionCars--;
|
||||
CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
|
||||
#ifdef FIX_BUGS
|
||||
if (CTheScripts::StoreVehicleIndex != -1)
|
||||
#endif
|
||||
{
|
||||
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
|
||||
if (pOld){
|
||||
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
|
||||
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
|
||||
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
|
||||
pOld->bIsLocked = false;
|
||||
CCarCtrl::NumRandomCars++;
|
||||
CCarCtrl::NumMissionCars--;
|
||||
CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CTheScripts::StoreVehicleIndex = handle;
|
||||
switch (pCurrent->VehicleCreatedBy){
|
||||
case RANDOM_VEHICLE:
|
||||
@ -2367,17 +2377,23 @@ int8 CRunningScript::ProcessCommandsFrom200To299(int32 command)
|
||||
assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
|
||||
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
|
||||
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
|
||||
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
|
||||
if (pOld) {
|
||||
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
|
||||
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom) {
|
||||
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
|
||||
pOld->bIsLocked = false;
|
||||
CCarCtrl::NumRandomCars++;
|
||||
CCarCtrl::NumMissionCars--;
|
||||
CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
|
||||
#ifdef FIX_BUGS
|
||||
if (CTheScripts::StoreVehicleIndex != -1)
|
||||
#endif
|
||||
{
|
||||
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
|
||||
if (pOld){
|
||||
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
|
||||
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
|
||||
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
|
||||
pOld->bIsLocked = false;
|
||||
CCarCtrl::NumRandomCars++;
|
||||
CCarCtrl::NumMissionCars--;
|
||||
CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CTheScripts::StoreVehicleIndex = handle;
|
||||
switch (pCurrent->VehicleCreatedBy) {
|
||||
case RANDOM_VEHICLE:
|
||||
@ -3438,7 +3454,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
assert(pPed);
|
||||
// Useless call.
|
||||
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
|
||||
int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
|
||||
int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
|
||||
CRadar::ChangeBlipScale(handle, 3);
|
||||
ScriptParams[0] = handle;
|
||||
StoreParameters(&m_nIp, 1);
|
||||
@ -3451,7 +3467,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
assert(pObject);
|
||||
// Useless call.
|
||||
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
|
||||
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
|
||||
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
|
||||
CRadar::ChangeBlipScale(handle, 3);
|
||||
ScriptParams[0] = handle;
|
||||
StoreParameters(&m_nIp, 1);
|
||||
@ -4948,7 +4964,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
|
||||
assert(pPed);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
|
||||
bool isTouching = false;
|
||||
if (pPed->bInVehicle && pPed->m_pMyVehicle)
|
||||
if (pPed->InVehicle())
|
||||
isTouching = false;
|
||||
else if (pPed->GetHasCollidedWith(pObject))
|
||||
isTouching = true;
|
||||
@ -5089,7 +5105,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
|
||||
case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]);
|
||||
UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_TURN_PHONE_OFF:
|
||||
|
Reference in New Issue
Block a user