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Running script part 3
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@ -5,7 +5,7 @@
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float &fShapeLength = *(float*)0x600E78;
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float &fShapeTime = *(float*)0x600E7C;
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float &fRangeMult = *(float*)0x600E80; //0.6f; // 0.75f gta 3
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float &fTimeMult = *(float*)0xA0FCF4;
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float &fTimeMult = *(float*)0x943008;
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float MAX_WAKE_LENGTH = 50.0f;
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float MIN_WAKE_INTERVAL = 1.0f;
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@ -377,12 +377,13 @@ CVehicle::ProcessDelayedExplosion(void)
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return;
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int tick = CTimer::GetTimeStep()/60.0f*1000.0f;
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int16 prev = m_nBombTimer;
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if(tick > m_nBombTimer)
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m_nBombTimer = 0;
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else
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m_nBombTimer -= tick;
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if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != 0xFE00)
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if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00))
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
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if (m_nBombTimer != 0)
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