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Running script part 3
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@ -47,6 +47,7 @@ WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
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WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); }
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WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
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WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
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WRAPPER void CPed::RemoveInCarAnims(void) { EAXJMP(0x4E4E20); }
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
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@ -395,7 +396,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bIsPedDieAnimPlaying = false;
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m_ped_flagD20 = false;
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m_ped_flagD40 = false;
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m_bScriptObjectiveCompleted = false;
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bScriptObjectiveCompleted = false;
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m_ped_flagE1 = false;
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m_ped_flagE2 = false;
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@ -4038,6 +4039,18 @@ CPed::SetAmmo(eWeaponType weaponType, uint32 ammo)
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}
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}
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void
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CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
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{
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if (HasWeapon(weaponType)) {
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GetWeapon(weaponType).m_nAmmoTotal += ammo;
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}
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else {
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GetWeapon(weaponType).Initialise(weaponType, ammo);
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m_maxWeaponTypeAllowed++;
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}
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}
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void
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CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
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{
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@ -4237,5 +4250,6 @@ STARTPATCHES
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InjectHook(0x4D6540, &CPed::RestoreHeadingRate, PATCH_JUMP);
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InjectHook(0x4C69E0, (void (CPed::*)(CEntity*)) &CPed::SetAimFlag, PATCH_JUMP);
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InjectHook(0x4C6960, (void (CPed::*)(float)) &CPed::SetAimFlag, PATCH_JUMP);
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InjectHook(0x4CFAD0, &CPed::GrantAmmo, PATCH_JUMP);
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InjectHook(0x4CFB20, &CPed::SetAmmo, PATCH_JUMP);
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ENDPATCHES
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@ -221,7 +221,7 @@ public:
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uint8 bIsPedDieAnimPlaying : 1;
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uint8 m_ped_flagD20 : 1;
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uint8 m_ped_flagD40 : 1; // reset when objective changes
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uint8 m_bScriptObjectiveCompleted : 1;
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uint8 bScriptObjectiveCompleted : 1;
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uint8 m_ped_flagE1 : 1;
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uint8 m_ped_flagE2 : 1;
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@ -503,6 +503,7 @@ public:
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void SetAimFlag(float angle);
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void SetAmmo(eWeaponType weaponType, uint32 ammo);
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void SetEvasiveStep(CEntity*, uint8);
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void GrantAmmo(eWeaponType, uint32);
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// Static methods
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static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
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@ -559,6 +560,7 @@ public:
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void SetLeader(CEntity* leader);
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void SetPedStats(ePedStats);
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bool IsGangMember(void);
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void RemoveInCarAnims(void);
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bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
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