Remove patches

This commit is contained in:
Sergeanur
2020-04-17 16:31:11 +03:00
parent c8af08330a
commit 599164006a
174 changed files with 244 additions and 4689 deletions

View File

@ -1,5 +1,5 @@
#include "common.h"
#include "patcher.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "Fire.h"
@ -1495,41 +1495,3 @@ CPlayerPed::ProcessControl(void)
m_bSpeedTimerFlag = false;
}
}
#include <new>
class CPlayerPed_ : public CPlayerPed
{
public:
CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
void dtor(void) { CPlayerPed::~CPlayerPed(); }
void SetMoveAnim_(void) { CPlayerPed::SetMoveAnim(); }
void ProcessControl_(void) { CPlayerPed::ProcessControl(); }
};
STARTPATCHES
InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP);
InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
InjectHook(0x4F3760, &CPlayerPed_::SetMoveAnim_, PATCH_JUMP);
InjectHook(0x4EFD90, &CPlayerPed_::ProcessControl_, PATCH_JUMP);
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP);
InjectHook(0x4F2560, &CPlayerPed::MakeChangesForNewWeapon, PATCH_JUMP);
InjectHook(0x4F07C0, &CPlayerPed::ReApplyMoveAnims, PATCH_JUMP);
InjectHook(0x4F0880, &CPlayerPed::SetRealMoveAnim, PATCH_JUMP);
InjectHook(0x4F1810, &CPlayerPed::PlayerControlFighter, PATCH_JUMP);
InjectHook(0x4F1340, &CPlayerPed::RestoreSprintEnergy, PATCH_JUMP);
InjectHook(0x4F1380, &CPlayerPed::DoWeaponSmoothSpray, PATCH_JUMP);
InjectHook(0x4F36E0, &CPlayerPed::DoStuffToGoOnFire, PATCH_JUMP);
InjectHook(0x4F3350, &CPlayerPed::DoesTargetHaveToBeBroken, PATCH_JUMP);
InjectHook(0x4F31D0, &CPlayerPed::RunningLand, PATCH_JUMP);
InjectHook(0x4F2D00, &CPlayerPed::IsThisPedAttackingPlayer, PATCH_JUMP);
InjectHook(0x4F1CF0, &CPlayerPed::PlayerControlSniper, PATCH_JUMP);
InjectHook(0x4F2310, &CPlayerPed::ProcessWeaponSwitch, PATCH_JUMP);
InjectHook(0x4F1DF0, &CPlayerPed::PlayerControlM16, PATCH_JUMP);
InjectHook(0x4F3460, &CPlayerPed::KeepAreaAroundPlayerClear, PATCH_JUMP);
InjectHook(0x4F1970, &CPlayerPed::PlayerControl1stPersonRunAround, PATCH_JUMP);
InjectHook(0x4F1EF0, &CPlayerPed::ProcessPlayerWeapon, PATCH_JUMP);
InjectHook(0x4F2640, &CPlayerPed::ProcessAnimGroups, PATCH_JUMP);
ENDPATCHES