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Remove patches
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@ -1,5 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "GameLogic.h"
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#include "Clock.h"
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#include "Stats.h"
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@ -284,11 +284,3 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
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CWorld::Remove(pPlayerPed);
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CWorld::Add(pPlayerPed);
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}
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STARTPATCHES
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InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP);
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InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP);
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InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP);
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InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP);
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InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
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ENDPATCHES
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