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Remove patches
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@ -1,5 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "Bridge.h"
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#include "Pools.h"
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#include "ModelIndices.h"
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@ -144,11 +144,3 @@ bool CBridge::ThisIsABridgeObjectMovingUp(int index)
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return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP;
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}
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STARTPATCHES
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InjectHook(0x413A30, &CBridge::Init, PATCH_JUMP);
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InjectHook(0x413AC0, &CBridge::Update, PATCH_JUMP);
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InjectHook(0x413D10, &CBridge::ShouldLightsBeFlashing, PATCH_JUMP);
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InjectHook(0x413D20, &CBridge::FindBridgeEntities, PATCH_JUMP);
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InjectHook(0x413DE0, &CBridge::ThisIsABridgeObjectMovingUp, PATCH_JUMP);
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ENDPATCHES
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