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The Peds, mainly dying/injuring
There is also some reorganization
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@ -29,7 +29,7 @@ public:
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bool m_bHasLockOnTarget;
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int8 field_1406;
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int8 field_1407;
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bool m_bAdrenalineTime;
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uint32 m_bAdrenalineTime;
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bool m_bCanBeDamaged;
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int8 field_1413;
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int8 field_1414;
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@ -46,6 +46,7 @@ public:
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void SetWantedLevel(int32 level);
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void SetWantedLevelNoDrop(int32 level);
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void KeepAreaAroundPlayerClear(void);
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void AnnoyPlayerPed(bool);
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static void SetupPlayerPed(int32);
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static void DeactivatePlayerPed(int32);
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