The Peds, mainly dying/injuring

There is also some reorganization
This commit is contained in:
eray orçunus
2019-07-18 05:26:46 +03:00
parent 06ed308bb1
commit 59671fab03
11 changed files with 863 additions and 212 deletions

View File

@ -141,7 +141,7 @@ void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool he
}
#endif
void CDarkel::RegisterKillNotByPlayer()
void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
{
++CStats::NumberKillFrenziesPassed;
}

View File

@ -42,7 +42,7 @@ public:
static eKillFrenzyStatus ReadStatus();
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer();
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);