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The Peds, mainly dying/injuring
There is also some reorganization
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@ -141,7 +141,7 @@ void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool he
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}
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#endif
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void CDarkel::RegisterKillNotByPlayer()
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void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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{
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++CStats::NumberKillFrenziesPassed;
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}
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@ -42,7 +42,7 @@ public:
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static eKillFrenzyStatus ReadStatus();
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static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
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static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
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static void RegisterKillNotByPlayer();
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static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
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static void ResetModelsKilledByPlayer();
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static void ResetOnPlayerDeath();
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static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
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