mirror of
https://github.com/halpz/re3.git
synced 2025-06-28 20:26:22 +00:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
@ -22,6 +22,7 @@
|
||||
#include "Weapon.h"
|
||||
#include "WeaponInfo.h"
|
||||
#include "World.h"
|
||||
#include "SurfaceTable.h"
|
||||
|
||||
#define BULLET_LIFETIME (1000)
|
||||
#define NUM_PED_BLOOD_PARTICLES (8)
|
||||
@ -228,7 +229,7 @@ bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, fl
|
||||
#ifdef FIX_BUGS // original code is not going work anyway...
|
||||
CColLine line(PlayerSniperBulletStart, PlayerSniperBulletEnd);
|
||||
CColBox box;
|
||||
box.Set(CVector(x1, y1, z1), CVector(x2, y2, z2), 0, 0);
|
||||
box.Set(CVector(x1, y1, z1), CVector(x2, y2, z2), SURFACE_DEFAULT, 0);
|
||||
return CCollision::TestLineBox(line, box);
|
||||
#else
|
||||
float minP = 0.0f;
|
||||
|
Reference in New Issue
Block a user