Fixes, mouse AUX buttons, joystick detect menu

This commit is contained in:
eray orçunus
2020-09-30 20:02:47 +03:00
parent 8235fe08d1
commit 595421da39
14 changed files with 456 additions and 60 deletions

View File

@ -74,11 +74,12 @@ void CCarGenerator::DoInternalProcessing()
}
m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat);
}else{
bool groundFound = false;
bool groundFound;
CVector pos = m_vecPos;
if (pos.z > -100.0f){
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
}else{
groundFound = false;
CColPoint cp;
CEntity* pEntity;
groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
@ -89,7 +90,12 @@ void CCarGenerator::DoInternalProcessing()
if (!groundFound) {
debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
}else{
CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
CAutomobile* pCar;
// So game crashes if it's bike :D
if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex))->m_vehicleType != VEHICLE_TYPE_BIKE)
pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
pCar->bIsStatic = false;
pCar->bEngineOn = false;
pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();