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CAutomobile ctor, car spawner, fixes
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@ -53,14 +53,16 @@ public:
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uint8 bMoreResistantToDamage : 1;
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uint8 field_4DB;
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CEntity *field_4DC; // blow up entity
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uint8 field_4E0[4];
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int16 field_4E0;
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int16 field_4E2;
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uint32 m_nBusDoorTimerEnd;
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uint32 m_nBusDoorTimerStart;
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float m_aSuspensionSpringLength[4];
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float m_aSuspensionLineLength[4];
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float m_fHeightAboveRoad;
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float m_fTraction;
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uint8 stuff6[28];
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int32 field_514;
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float m_randomValues[6]; // used for what?
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float m_fFireBlowUpTimer;
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CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
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CVector m_aGroundOffset[4]; // from ground object to colpoint
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@ -74,12 +76,12 @@ public:
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uint8 m_nWheelsOnGround;
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uint8 m_nDriveWheelsOnGround;
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uint8 m_nDriveWheelsOnGroundPrev;
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uint8 stuff5[5];
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int32 field_594;
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tWheelState m_aWheelState[4];
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static bool &m_sAllTaxiLights;
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CAutomobile(int, uint8);
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CAutomobile(int32, uint8);
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// from CEntity
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void SetModelIndex(uint32 id);
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