CAutomobile ctor, car spawner, fixes

This commit is contained in:
aap
2019-07-19 11:57:12 +02:00
parent 26502ee30a
commit 59145cea83
10 changed files with 230 additions and 48 deletions

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@ -2,6 +2,7 @@
#include "main.h"
#include "patcher.h"
#include "General.h"
#include "RwHelper.h"
#include "Pad.h"
#include "ModelIndices.h"
#include "VisibilityPlugins.h"
@ -35,9 +36,152 @@ bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
CAutomobile::CAutomobile(int mi, uint8 CreatedBy)
CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
{
ctor(mi, CreatedBy);
int i;
m_vehType = VEHICLE_TYPE_CAR;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
m_fFireBlowUpTimer = 0.0f;
field_4E0 = 0;
bTaxiLight = m_sAllTaxiLights;
m_auto_flagA20 = false;
m_auto_flagA40 = false;
m_auto_flagA80 = false;
SetModelIndex(id);
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
field_49C = 20.0f;
field_4D8 = 0;
mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN);
bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG);
bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS);
bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW);
// Doors
if(bIsBus){
Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2);
Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2);
}else{
Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
}
if(bIsVan){
Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2);
Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2);
}else{
Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
}
if(pHandling->Flags & HANDLING_REV_BONNET)
Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0);
else
Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0);
if(pHandling->Flags & HANDLING_HANGING_BOOT)
Doors[DOOR_BOOT].Init(PI*0.4f, 0.0f, 0, 0);
else if(pHandling->Flags & HANDLING_TAILGATE_BOOT)
Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0);
else
Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0);
if(pHandling->Flags & HANDLING_NO_DOORS){
Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
}
for(i = 0; i < 6; i++)
m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
m_fMass = pHandling->fMass;
m_fTurnMass = pHandling->fTurnMass;
m_vecCentreOfMass = pHandling->CentreOfMass;
m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
m_fElasticity = 0.05f;
m_fBuoyancy = pHandling->fBuoyancy;
m_nBusDoorTimerEnd = 0;
m_nBusDoorTimerStart = 0;
m_fSteerAngle = 0.0f;
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
m_pSetOnFireEntity = nil;
field_594 = 0;
bNotDamagedUpsideDown = false;
bMoreResistantToDamage = false;
field_514 = 0;
field_4E2 = 0;
for(i = 0; i < 4; i++){
m_aGroundPhysical[i] = nil;
m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
m_aSuspensionSpringRatio[i] = 1.0f;
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
m_aWheelTimer[i] = 0.0f;
m_aWheelRotation[i] = 0.0f;
m_aWheelSpeed[i] = 0.0f;
m_aWheelState[i] = WHEEL_STATE_0;
m_aWheelSkidmarkMuddy[i] = false;
m_aWheelSkidmarkBloody[i] = false;
}
m_nWheelsOnGround = 0;
m_nDriveWheelsOnGround = 0;
m_nDriveWheelsOnGroundPrev = 0;
m_fHeightAboveRoad = 0.0f;
m_fTraction = 1.0f;
CColModel *colModel = mi->GetColModel();
if(colModel->lines == nil){
colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
colModel->numLines = 4;
}
SetupSuspensionLines();
m_status = STATUS_SIMPLE;
bUseCollisionRecords = true;
m_nNumPassengers = 0;
m_bombType = CARBOMB_NONE;
bHadDriver = false;
field_4DC = nil;
if(m_nDoorLock == CARLOCK_UNLOCKED &&
(id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO))
m_nDoorLock = CARLOCK_LOCKED_INITIALLY;
m_fCarGunLR = 0.0f;
m_fCarGunUD = 0.05f;
m_fWindScreenRotation = 0.0f;
m_weaponThingA = 0.0f;
m_weaponThingB = m_weaponThingA;
if(GetModelIndex() == MI_DODO){
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
CMatrix mat1;
mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
mat1.UpdateRW();
}else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
}else if(GetModelIndex() == MI_RHINO){
bExplosionProof = true;
bBulletProof = true;
}
}
@ -572,7 +716,7 @@ CAutomobile::ProcessControl(void)
m_pBlowUpEntity = FindPlayerPed();
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
}else{
}else if(m_bombType == CARBOMB_ONIGNITION){
m_bombType = CARBOMB_ONIGNITIONACTIVE;
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);

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@ -53,14 +53,16 @@ public:
uint8 bMoreResistantToDamage : 1;
uint8 field_4DB;
CEntity *field_4DC; // blow up entity
uint8 field_4E0[4];
int16 field_4E0;
int16 field_4E2;
uint32 m_nBusDoorTimerEnd;
uint32 m_nBusDoorTimerStart;
float m_aSuspensionSpringLength[4];
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fTraction;
uint8 stuff6[28];
int32 field_514;
float m_randomValues[6]; // used for what?
float m_fFireBlowUpTimer;
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
CVector m_aGroundOffset[4]; // from ground object to colpoint
@ -74,12 +76,12 @@ public:
uint8 m_nWheelsOnGround;
uint8 m_nDriveWheelsOnGround;
uint8 m_nDriveWheelsOnGroundPrev;
uint8 stuff5[5];
int32 field_594;
tWheelState m_aWheelState[4];
static bool &m_sAllTaxiLights;
CAutomobile(int, uint8);
CAutomobile(int32, uint8);
// from CEntity
void SetModelIndex(uint32 id);

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@ -7,6 +7,13 @@
float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
CDamageManager::CDamageManager(void)
{
ResetDamageStatus();
m_fWheelDamageEffect = 0.75f;
field_24 = 1;
}
void
CDamageManager::ResetDamageStatus(void)
{

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@ -79,6 +79,8 @@ public:
uint32 m_panelStatus;
uint32 field_24;
CDamageManager(void);
void ResetDamageStatus(void);
void FuckCarCompletely(void);
bool ApplyDamage(tComponent component, float damage, float unused);

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@ -26,6 +26,12 @@ struct CDoor
CVector m_vecSpeed;
CDoor(void);
void Init(float minAngle, float maxAngle, int8 dir, int8 axis) {
m_fMinAngle = minAngle;
m_fMaxAngle = maxAngle;
m_nDirn = dir;
m_nAxis = axis;
}
void Open(float ratio);
void Process(CVehicle *veh);
float RetAngleWhenClosed(void);