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CAutomobile ctor, car spawner, fixes
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@@ -3461,7 +3461,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
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case WEAPONTYPE_ROCKETLAUNCHER:
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case WEAPONTYPE_GRENADE:
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case WEAPONTYPE_EXPLOSION:
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if (bCanPointGunAtTarget)
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if (bExplosionProof)
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return false;
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if (CGame::nastyGame && !IsPlayer() && !bInVehicle &&
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@@ -3483,7 +3483,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
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}
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// fall through
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case WEAPONTYPE_MOLOTOV:
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if (m_flagB2)
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if (bExplosionProof)
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return false;
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switch (direction) {
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