CAutomobile ctor, car spawner, fixes

This commit is contained in:
aap
2019-07-19 11:57:12 +02:00
parent 26502ee30a
commit 59145cea83
10 changed files with 230 additions and 48 deletions

View File

@ -3461,7 +3461,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
case WEAPONTYPE_ROCKETLAUNCHER:
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_EXPLOSION:
if (bCanPointGunAtTarget)
if (bExplosionProof)
return false;
if (CGame::nastyGame && !IsPlayer() && !bInVehicle &&
@ -3483,7 +3483,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
}
// fall through
case WEAPONTYPE_MOLOTOV:
if (m_flagB2)
if (bExplosionProof)
return false;
switch (direction) {