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ProcessVehicleEngine and ProcessActiveQueues
Also some smaller fixes, thx erorcun for help.
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@ -489,7 +489,7 @@ public:
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void PreloadMissionAudio(const char *name); /// ok
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void PreTerminateGameSpecificShutdown(); /// ok
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/// processX - main logic of adding new sounds
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void ProcessActiveQueues(); // todo
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void ProcessActiveQueues(); /// ok
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bool ProcessAirBrakes(cVehicleParams *params); /// ok
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void ProcessAirportScriptObject(uint8 sound); /// ok
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bool ProcessBoatEngine(cVehicleParams *params); /// ok
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@ -544,7 +544,7 @@ public:
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bool ProcessTrainNoise(cVehicleParams *params); /// ok
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void ProcessVehicle(CVehicle *vehicle); /// ok
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bool ProcessVehicleDoors(cVehicleParams *params); /// ok
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bool ProcessVehicleEngine(cVehicleParams *params); // todo
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void ProcessVehicleEngine(cVehicleParams *params); /// ok
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void ProcessVehicleHorn(cVehicleParams *params); /// ok
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void ProcessVehicleOneShots(void *); // todo
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bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
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