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The real pickup reflection fix
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@ -3587,8 +3587,8 @@ CCamera::CalculateDerivedValues(void)
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m_cameraMatrix = Invert(m_matrix);
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float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
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float c = cos(hfov);
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float s = sin(hfov);
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float c = Cos(hfov);
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float s = Sin(hfov);
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// right plane
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m_vecFrustumNormals[0] = CVector(c, -s, 0.0f);
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