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more CCarCtrl
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@ -78,7 +78,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_veh_flagD1 = false;
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m_veh_flagD2 = false;
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m_nGunFiringTime = 0;
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field_214 = 0;
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m_nTimeBlocked = 0;
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bLightsOn = false;
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bVehicleColProcessed = false;
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m_numPedsUseItAsCover = 0;
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@ -183,7 +183,7 @@ public:
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float m_fChangeGearTime;
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uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
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uint32 m_nTimeOfDeath;
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int16 field_214;
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uint16 m_nTimeBlocked;
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int16 m_nBombTimer; // goes down with each frame
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CEntity *m_pBlowUpEntity;
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float m_fMapObjectHeightAhead; // front Z?
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