Merge branch 'miami' of https://github.com/GTAmodding/re3 into new

This commit is contained in:
eray orçunus
2020-10-08 22:45:37 +03:00
23 changed files with 630 additions and 321 deletions

View File

@ -23,6 +23,9 @@
#include "WeaponInfo.h"
#include "World.h"
#include "SurfaceTable.h"
#include "Heli.h"
// --MIAMI: file done
#ifdef SQUEEZE_PERFORMANCE
uint32 bulletInfoInUse;
@ -32,9 +35,14 @@ uint32 bulletInfoInUse;
#define NUM_PED_BLOOD_PARTICLES (8)
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
#define NUM_VEHICLE_SPARKS (16)
#define NUM_TYRE_POP_SMOKES (4)
#define NUM_OTHER_SPARKS (8)
#define BULLET_HIT_FORCE (7.5f)
#define MAP_BORDER (1960.0f)
#define BULLET_BOUNDARY_MIN_X -2400.0f
#define BULLET_BOUNDARY_MAX_X 1600.0f
#define BULLET_BOUNDARY_MIN_Y -2000.0f
#define BULLET_BOUNDARY_MAX_Y 2000.0f
CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS];
bool bPlayerSniperBullet;
@ -106,14 +114,18 @@ void CBulletInfo::Update(void)
}
CVector vecOldPos = pBullet->m_vecPosition;
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
CWorld::bIncludeCarTyres = true;
if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) {
pBullet->m_bInUse = false;
continue;
}
CWorld::bIncludeDeadPeds = true;
CWorld::bIncludeBikers = true;
CWorld::bIncludeCarTyres = true;
CWorld::pIgnoreEntity = pBullet->m_pSource;
CColPoint point;
CEntity* pHitEntity;
if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
CStats::BulletsThatHit++;
CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
if (pHitEntity->IsPed()) {
@ -128,7 +140,7 @@ void CBulletInfo::Update(void)
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
pBullet->m_bInUse = false;
#ifdef SQUEEZE_PERFORMANCE
bulletInfoInUse--;
bulletInfoInUse--;
#endif
vecNewPos = point.point;
}
@ -159,13 +171,24 @@ void CBulletInfo::Update(void)
}
}
else if (pHitEntity->IsVehicle()) {
CVehicle* pVehicle = (CVehicle*)pHitEntity;
pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage);
if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh?
gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true);
else {
for (int j = 0; j < NUM_VEHICLE_SPARKS; j++)
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
CEntity *source = pBullet->m_pSource;
if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) {
((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true);
for (int j=0; j<NUM_TYRE_POP_SMOKES; j++) {
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal / 20);
}
} else {
// CVector sth(0.0f, 0.0f, 0.0f); // unused
((CVehicle*)pHitEntity)->InflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage);
if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) {
gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1);
} else {
for (int j=0; j<NUM_VEHICLE_SPARKS; j++) {
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
}
}
}
}
#ifdef FIX_BUGS
pBullet->m_bInUse = false;
@ -174,19 +197,28 @@ void CBulletInfo::Update(void)
#endif
vecNewPos = point.point;
#endif
}
else {
} else {
for (int j = 0; j < NUM_OTHER_SPARKS; j++)
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
if (pHitEntity->IsObject()) {
CObject* pObject = (CObject*)pHitEntity;
if (!pObject->bInfiniteMass) {
if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
pObject->bIsStatic = false;
pObject->AddToMovingList();
CEntity *source = pBullet->m_pSource;
if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
if (pHitEntity->IsObject()) {
CObject *pHitObject = (CObject*)pHitEntity;
if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
bool notStatic = !pHitObject->IsStatic();
if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
pHitObject->bIsStatic = false;
pHitObject->AddToMovingList();
}
notStatic = !pHitObject->IsStatic();
if (!notStatic) {
CVector moveForce = point.normal * -BULLET_HIT_FORCE;
pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
}
} else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) {
pHitObject->ObjectDamage(50.f);
}
if (!pObject->IsStatic())
pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
}
}
#ifdef FIX_BUGS
@ -200,35 +232,52 @@ void CBulletInfo::Update(void)
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
cAudioScriptObject* pAudio;
switch (pHitEntity->GetType()) {
case ENTITY_TYPE_BUILDING:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_OBJECT:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_DUMMY:
pAudio = new cAudioScriptObject();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_PED:
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
break;
case ENTITY_TYPE_VEHICLE:
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
default: break;
case ENTITY_TYPE_BUILDING:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_OBJECT:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_DUMMY:
if (!DMAudio.IsAudioInitialised())
break;
pAudio = new cAudioScriptObject();
if (pAudio)
pAudio->Reset();
pAudio->Posn = pHitEntity->GetPosition();
pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
pAudio->AudioEntity = AEHANDLE_NONE;
DMAudio.CreateOneShotScriptObject(pAudio);
break;
case ENTITY_TYPE_PED:
++CStats::BulletsThatHit;
DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
break;
case ENTITY_TYPE_VEHICLE:
++CStats::BulletsThatHit;
DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
break;
default: break;
}
}
CGlass::WasGlassHitByBullet(pHitEntity, point.point);
@ -237,19 +286,14 @@ void CBulletInfo::Update(void)
CWorld::pIgnoreEntity = nil;
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
CWorld::bIncludeBikers = false;
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
bPlayerSniperBullet = true;
PlayerSniperBulletStart = pBullet->m_vecPosition;
PlayerSniperBulletEnd = vecNewPos;
}
pBullet->m_vecPosition = vecNewPos;
if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) {
pBullet->m_bInUse = false;
#ifdef SQUEEZE_PERFORMANCE
bulletInfoInUse--;
#endif
}
CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd);
}
}

View File

@ -17,9 +17,16 @@
uint32 projectileInUse;
#endif
// --MIAMI: file done except TODOs
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
#define PROJECTILE_BOUNDARY_MIN_X -2390.0f
#define PROJECTILE_BOUNDARY_MAX_X 1590.0f
#define PROJECTILE_BOUNDARY_MIN_Y -1990.0f
#define PROJECTILE_BOUNDARY_MAX_Y 1990.0f
void
CProjectileInfo::Initialise()
{
@ -53,7 +60,6 @@ CProjectileInfo::GetProjectileInfo(int32 id)
return &gaProjectileInfo[id];
}
// --MIAMI: Mostly done
bool
CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed)
{
@ -67,70 +73,87 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
switch (weapon)
{
case WEAPONTYPE_ROCKET:
{
float vy = 0.35f;
time = CTimer::GetTimeInMilliseconds() + 2000;
if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
matrix = ped->GetMatrix();
matrix.GetPosition() = pos;
CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
} else {
if (ped->IsPlayer()) {
matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
matrix.GetPosition() = pos;
} else if (ped->m_pSeekTarget != nil) {
float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
vy = 0.35f * speed + 0.15f;
matrix.SetTranslate(0.0f, 1.0f, 1.0f);
matrix.Rotate(0.0f, ry, rz);
matrix.GetPosition() += pos;
} else {
case WEAPONTYPE_ROCKET:
{
float vy = 0.35f;
time = CTimer::GetTimeInMilliseconds() + 2000;
if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
matrix = ped->GetMatrix();
matrix.GetPosition() = pos;
CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
} else {
if (ped->IsPlayer()) {
matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
matrix.GetPosition() = pos;
} else if (ped->m_pSeekTarget != nil) {
float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
vy = 0.35f * speed + 0.15f;
matrix.SetTranslate(0.0f, 1.0f, 1.0f);
matrix.Rotate(0.0f, ry, rz);
matrix.GetPosition() += pos;
} else {
matrix = ped->GetMatrix();
}
}
velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
gravity = false;
break;
}
velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
gravity = false;
break;
}
case WEAPONTYPE_MOLOTOV:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.22f * speed + 0.15f;
if (scale < 0.2f)
scale = 0.2f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.2f * speed + 0.4f) * scale;
break;
}
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.0f;
if (speed != 0.0f)
scale = 0.22f * speed + 0.15f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.4f * speed + 0.4f) * scale;
elasticity = 0.5f;
break;
}
default:
case WEAPONTYPE_MOLOTOV:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.22f * speed + 0.15f;
if (scale < 0.2f)
scale = 0.2f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.2f * speed + 0.4f) * scale;
break;
}
case WEAPONTYPE_TEARGAS:
{
time = CTimer::GetTimeInMilliseconds() + 20000;
float scale = 0.0f;
if (speed != 0.0f)
scale = 0.22f * speed + 0.15f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.4f * speed + 0.4f) * scale;
elasticity = 0.5f;
break;
}
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
{
time = CTimer::GetTimeInMilliseconds() + 2000;
float scale = 0.0f;
if (speed != 0.0f)
scale = 0.22f * speed + 0.15f;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
velocity.x = -1.0f * scale * Sin(angle);
velocity.y = scale * Cos(angle);
velocity.z = (0.4f * speed + 0.4f) * scale;
elasticity = 0.5f;
break;
}
default:
Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp");
break;
}
@ -143,19 +166,20 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
switch (weapon)
{
case WEAPONTYPE_ROCKET:
case WEAPONTYPE_ROCKET:
ms_apProjectile[i] = new CProjectile(MI_MISSILE);
break;
case WEAPONTYPE_FLAMETHROWER:
case WEAPONTYPE_TEARGAS:
ms_apProjectile[i] = new CProjectile(MI_TEARGAS);
break;
case WEAPONTYPE_MOLOTOV:
case WEAPONTYPE_MOLOTOV:
ms_apProjectile[i] = new CProjectile(MI_MOLOTOV);
break;
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
case WEAPONTYPE_GRENADE:
case WEAPONTYPE_DETONATOR_GRENADE:
ms_apProjectile[i] = new CProjectile(MI_GRENADE);
break;
default: break;
default: break;
}
if (ms_apProjectile[i] == nil)
@ -189,7 +213,18 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
void
CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
{
RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
// TODO(Miami): New parameter: 1
switch (info->m_eWeaponType) {
case WEAPONTYPE_GRENADE:
CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_GRENADE, projectile->GetPosition(), 0);
break;
case WEAPONTYPE_MOLOTOV:
CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_MOLOTOV, projectile->GetPosition(), 0);
break;
case WEAPONTYPE_ROCKET:
CExplosion::AddExplosion(nil, info->m_pSource->IsVehicle() ? ((CVehicle*)info->m_pSource)->pDriver : info->m_pSource, EXPLOSION_ROCKET, projectile->GetPosition(), 0);
break;
}
#ifdef SQUEEZE_PERFORMANCE
projectileInUse--;
#endif
@ -202,18 +237,17 @@ CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile
void
CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos)
{
switch (weaponType)
{
case WEAPONTYPE_GRENADE:
CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
break;
case WEAPONTYPE_MOLOTOV:
CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
break;
case WEAPONTYPE_ROCKET:
CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
break;
default: break;
// TODO(Miami): New parameter: 1
switch (weaponType) {
case WEAPONTYPE_GRENADE:
CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
break;
case WEAPONTYPE_MOLOTOV:
CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
break;
case WEAPONTYPE_ROCKET:
CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
break;
}
}
@ -225,6 +259,8 @@ CProjectileInfo::Update()
return;
#endif
int tearGasOffset = -0.0f; // unused
for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
if (!gaProjectileInfo[i].m_bInUse) continue;
@ -240,21 +276,48 @@ CProjectileInfo::Update()
gaProjectileInfo[i].m_bInUse = false;
continue;
}
if ( (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS) && ms_apProjectile[i]->m_fElasticity > 0.1f ) {
if ( Abs(ms_apProjectile[i]->m_vecMoveSpeed.x) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.y) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.z) < 0.05f ) {
ms_apProjectile[i]->m_fElasticity = 0.03f;
}
}
const CVector &projectilePos = ms_apProjectile[i]->GetPosition();
CVector nextPos = CTimer::GetTimeStep() * ms_apProjectile[i]->m_vecMoveSpeed + projectilePos;
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f));
if ( nextPos.x <= PROJECTILE_BOUNDARY_MIN_X || nextPos.x >= PROJECTILE_BOUNDARY_MAX_X || nextPos.y <= PROJECTILE_BOUNDARY_MIN_Y || nextPos.y >= PROJECTILE_BOUNDARY_MAX_Y ) {
// Not RemoveProjectile, because we don't want no explosion
gaProjectileInfo[i].m_bInUse = false;
CWorld::Remove(ms_apProjectile[i]);
delete ms_apProjectile[i];
continue;
}
if ( gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS && CTimer::GetTimeInMilliseconds() > gaProjectileInfo[i].m_nExplosionTime - 19500 ) {
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(-0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(tearGasOffset, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
// TODO(Miami): SetPedsChoking
/*if ( CTimer::GetTimeInMilliseconds() & 0x200 )
CWorld::SetPedsChoking(projectilePos.x, projectilePos.y, projectilePos.z, 6.0f, gaProjectileInfo[i].m_pSource);
*/
}
if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) {
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CParticle::AddParticlesAlongLine(PARTICLE_ROCKET_SMOKE, gaProjectileInfo[i].m_vecPos, projectilePos, CVector(0.0f, 0.0f, 0.0f), 0.7f, 0, 0, 0, 3000);
}
if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime || gaProjectileInfo[i].m_nExplosionTime == 0) {
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CVector pos = ms_apProjectile[i]->GetPosition();
CWorld::pIgnoreEntity = ms_apProjectile[i];
if (ms_apProjectile[i]->bHasCollided
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
|| CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos)) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
}
CWorld::pIgnoreEntity = nil;
ms_apProjectile[i]->m_vecMoveSpeed *= 1.07f;
} else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
CVector pos = ms_apProjectile[i]->GetPosition();
CWorld::pIgnoreEntity = ms_apProjectile[i];
@ -263,8 +326,7 @@ CProjectileInfo::Update()
|| ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f))
{
if (ms_apProjectile[i]->bHasCollided
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
}
}
@ -315,13 +377,12 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
return result;
}
// --MIAMI: Done
void
CProjectileInfo::RemoveDetonatorProjectiles()
{
for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) {
CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter (1)
CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter: 1
gaProjectileInfo[i].m_bInUse = false;
CWorld::Remove(ms_apProjectile[i]);
delete ms_apProjectile[i];