Merge branch 'miami' into lcs

# Conflicts:
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	src/audio/AudioManager.h
#	src/control/Garages.cpp
#	src/control/Garages.h
#	src/control/Script5.cpp
#	src/core/config.h
#	utils/gxt/american.txt
#	utils/gxt/spanish.txt
This commit is contained in:
Sergeanur
2021-07-12 04:13:22 +03:00
35 changed files with 1343 additions and 441 deletions

View File

@ -10136,19 +10136,19 @@ CPed::UnloadNonStandardPedAnim(eWaitState waitState)
void
CPed::Save(uint8*& buf)
{
SkipSaveBuf(buf, 52);
ZeroSaveBuf(buf, 52);
CopyToBuf(buf, GetPosition().x);
CopyToBuf(buf, GetPosition().y);
CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
ZeroSaveBuf(buf, 288);
CopyToBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 499);
ZeroSaveBuf(buf, 499);
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 172);
ZeroSaveBuf(buf, 172);
for (int i = 0; i < 10; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 252);
ZeroSaveBuf(buf, 252);
}
void

View File

@ -2189,14 +2189,14 @@ void
CPlayerPed::Save(uint8*& buf)
{
CPed::Save(buf);
SkipSaveBuf(buf, 16);
ZeroSaveBuf(buf, 16);
CopyToBuf(buf, m_fMaxStamina);
SkipSaveBuf(buf, 28);
ZeroSaveBuf(buf, 28);
CopyToBuf(buf, m_nTargettableObjects[0]);
CopyToBuf(buf, m_nTargettableObjects[1]);
CopyToBuf(buf, m_nTargettableObjects[2]);
CopyToBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 164);
ZeroSaveBuf(buf, 164);
}
void