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Remove padding fields
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@ -130,7 +130,6 @@ public:
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int8 m_nGettingInFlags;
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int8 m_nGettingOutFlags;
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uint8 m_nNumMaxPassengers;
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char field_1CD[3];
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float field_1D0[4];
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CEntity *m_pCurGroundEntity;
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CFire *m_pCarFire;
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@ -180,7 +179,6 @@ public:
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int16 m_nRoadblockNode;
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float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
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uint8 m_nCurrentGear;
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int8 field_205[3];
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float m_fChangeGearTime;
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uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
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uint32 m_nTimeOfDeath;
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@ -296,7 +294,6 @@ class cVehicleParams
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{
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public:
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bool m_bDistanceCalculated;
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char gap_1[3];
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float m_fDistance;
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CVehicle *m_pVehicle;
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cTransmission *m_pTransmission;
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