mirror of
https://github.com/halpz/re3.git
synced 2025-06-29 08:16:24 +00:00
Remove padding fields
This commit is contained in:
@ -92,7 +92,6 @@ public:
|
||||
uint8 bWaterTight : 1; // no damage for non-player peds
|
||||
uint8 bNotDamagedUpsideDown : 1;
|
||||
uint8 bMoreResistantToDamage : 1;
|
||||
uint8 field_4DB;
|
||||
CEntity *m_pBombRigger;
|
||||
int16 field_4E0;
|
||||
uint16 m_hydraulicState;
|
||||
|
@ -70,7 +70,6 @@ public:
|
||||
static bool ScriptHeliOn;
|
||||
|
||||
CHeli(int32 id, uint8 CreatedBy);
|
||||
CHeli* ctor(int, uint8);
|
||||
|
||||
// from CEntity
|
||||
void SetModelIndex(uint32 id);
|
||||
|
@ -33,8 +33,6 @@ public:
|
||||
int16 m_nPlaneId;
|
||||
int16 m_isFarAway;
|
||||
int16 m_nCurPathNode;
|
||||
char field_654;
|
||||
char field_655;
|
||||
float m_fSpeed;
|
||||
uint32 m_nFrameWhenHit;
|
||||
bool m_bHasBeenHit;
|
||||
|
@ -130,7 +130,6 @@ public:
|
||||
int8 m_nGettingInFlags;
|
||||
int8 m_nGettingOutFlags;
|
||||
uint8 m_nNumMaxPassengers;
|
||||
char field_1CD[3];
|
||||
float field_1D0[4];
|
||||
CEntity *m_pCurGroundEntity;
|
||||
CFire *m_pCarFire;
|
||||
@ -180,7 +179,6 @@ public:
|
||||
int16 m_nRoadblockNode;
|
||||
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
|
||||
uint8 m_nCurrentGear;
|
||||
int8 field_205[3];
|
||||
float m_fChangeGearTime;
|
||||
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
|
||||
uint32 m_nTimeOfDeath;
|
||||
@ -296,7 +294,6 @@ class cVehicleParams
|
||||
{
|
||||
public:
|
||||
bool m_bDistanceCalculated;
|
||||
char gap_1[3];
|
||||
float m_fDistance;
|
||||
CVehicle *m_pVehicle;
|
||||
cTransmission *m_pTransmission;
|
||||
|
Reference in New Issue
Block a user