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Remove padding fields
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@@ -46,7 +46,6 @@ public:
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uint8 bRendered : 1;
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//uint8 bDrawOnBuildings : 1;
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} m_nFlags;
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char _pad0;
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RwTexture *m_pTexture;
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CStoredShadow()
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@@ -58,11 +57,9 @@ class CPolyBunch
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{
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public:
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int16 m_nNumVerts;
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char _pad0[2];
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CVector m_aVerts[7];
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uint8 m_aU[7];
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uint8 m_aV[7];
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char _pad1[2];
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CPolyBunch *m_pNext;
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CPolyBunch()
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@@ -82,7 +79,6 @@ public:
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float m_fZDistance;
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float m_fScale;
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uint8 m_nType;
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char _pad0;
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int16 m_nIntensity; // unsigned ?
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uint8 m_nRed;
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uint8 m_nGreen;
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@@ -90,7 +86,6 @@ public:
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bool m_bJustCreated;
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bool m_bRendered;
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bool m_bTemp;
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char _pad1[2];
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RwTexture *m_pTexture;
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CStaticShadow()
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@@ -113,7 +108,6 @@ public:
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uint8 m_nRed;
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uint8 m_nGreen;
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uint8 m_nBlue;
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char _pad0[2];
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uint32 m_nTimeCreated;
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uint32 m_nLifeTime;
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RwTexture *m_pTexture;
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