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https://github.com/halpz/re3.git
synced 2025-06-26 20:46:21 +00:00
Remove padding fields
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@ -13,7 +13,6 @@ public:
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uint8 m_nTriIndex;
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bool m_bActive;
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bool m_bShattered;
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char _pad0[1];
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CFallingGlassPane() { }
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~CFallingGlassPane() { }
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@ -24,7 +24,6 @@ public:
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uint16 m_nZRotationTimer;
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float m_fCurrentZRadius;
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uint16 m_nZRadiusTimer;
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char _pad0[2];
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float m_fSize;
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float m_fExpansionRate;
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uint16 m_nFadeToBlackTimer;
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@ -36,7 +35,6 @@ public:
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int16 m_nRotationStep;
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int16 m_nRotation;
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RwRGBA m_Color;
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char _pad1[2];
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CParticle *m_pNext;
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CParticle()
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@ -120,7 +120,6 @@ struct tParticleSystemData
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uint16 m_nFinalAnimationFrame;
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uint16 m_nAnimationSpeed;
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uint16 m_nRotationSpeed;
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char _pad1[2];
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float m_fGravitationalAcceleration;
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int32 m_nFrictionDecceleration;
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int32 m_nLifeSpan;
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@ -134,7 +133,6 @@ struct tParticleSystemData
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RwRGBA m_RenderColouring;
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uint8 m_InitialColorVariation;
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RwRGBA m_FadeDestinationColor;
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char _pad2[3];
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uint32 m_ColorFadeTime;
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RwRaster **m_ppRaster;
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@ -46,7 +46,6 @@ public:
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uint8 bRendered : 1;
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//uint8 bDrawOnBuildings : 1;
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} m_nFlags;
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char _pad0;
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RwTexture *m_pTexture;
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CStoredShadow()
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@ -58,11 +57,9 @@ class CPolyBunch
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{
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public:
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int16 m_nNumVerts;
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char _pad0[2];
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CVector m_aVerts[7];
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uint8 m_aU[7];
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uint8 m_aV[7];
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char _pad1[2];
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CPolyBunch *m_pNext;
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CPolyBunch()
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@ -82,7 +79,6 @@ public:
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float m_fZDistance;
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float m_fScale;
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uint8 m_nType;
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char _pad0;
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int16 m_nIntensity; // unsigned ?
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uint8 m_nRed;
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uint8 m_nGreen;
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@ -90,7 +86,6 @@ public:
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bool m_bJustCreated;
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bool m_bRendered;
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bool m_bTemp;
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char _pad1[2];
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RwTexture *m_pTexture;
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CStaticShadow()
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@ -113,7 +108,6 @@ public:
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uint8 m_nRed;
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uint8 m_nGreen;
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uint8 m_nBlue;
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char _pad0[2];
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uint32 m_nTimeCreated;
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uint32 m_nLifeTime;
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RwTexture *m_pTexture;
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@ -13,7 +13,6 @@ public:
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int32 m_nId;
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int16 m_nCur;
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char _pad0[2];
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uint32 m_nTimeCreated;
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CVector m_avecPos[NUM_SEGMENTPOINTS];
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CVector m_avecVelocity[NUM_SEGMENTPOINTS];
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