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Remove padding fields
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@ -23,20 +23,13 @@ public:
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uint32 m_nHitAnimDelayTimer;
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float m_fAttackButtonCounter;
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bool m_bHaveTargetSelected; // may have better name
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int8 field_1381;
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int8 field_1382;
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int8 field_1383;
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CEntity *m_pEvadingFrom; // is this CPhysical?
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int32 m_nTargettableObjects[4];
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bool m_bAdrenalineActive;
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bool m_bHasLockOnTarget;
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int8 field_1406;
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int8 field_1407;
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uint32 m_nAdrenalineTime;
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bool m_bCanBeDamaged;
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int8 field_1413;
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int8 field_1414;
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int8 field_1415;
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CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
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CPed *m_pPedAtSafePos[6];
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float m_fWalkAngle;
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